/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class MetallicMiminTest extends CardTestPlayerBase { /** * Additionally, if you play a Mimic naming, for example, "Dwarf", then if * you play a second Mimic also naming "Dwarf", the second Mimic won't enter * with a counter. Going by 616.2 in the Comp Rules, the second one should * be getting a counter as long as you name the same type as the first one. * * 611.3c Continuous effects that modify characteristics of permanents do so * simultaneously with the permanent entering the battlefield. They don’t * wait until the permanent is on the battlefield and then change it. * Because such effects apply as the permanent enters the battlefield, they * are applied before determining whether the permanent will cause an * ability to trigger when it enters the battlefield. # * * Example: A permanent with the static ability “All white creatures get * +1/+1” is on the battlefield. A creature spell that would normally create * a 1/1 white creature instead creates a 2/2 white creature. The creature * doesn’t enter the battlefield as 1/1 and then change to 2/2. * */ @Test public void testMetallicMimic() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); // As Metallic Mimic enters the battlefield, choose a creature type. // Metallic Mimic is the chosen type in addition to its other types. // Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. addCard(Zone.HAND, playerA, "Metallic Mimic", 2); // Creature {2} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Metallic Mimic"); setChoice(playerA, "Dwarf"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Metallic Mimic"); setChoice(playerA, "Dwarf"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Metallic Mimic", 2); assertPowerToughness(playerA, "Metallic Mimic", 2, 1); assertPowerToughness(playerA, "Metallic Mimic", 3, 2); } @Test public void testMetallicMimicBramblewoodParagon() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); // As Metallic Mimic enters the battlefield, choose a creature type. // Metallic Mimic is the chosen type in addition to its other types. // Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. addCard(Zone.HAND, playerA, "Metallic Mimic", 2); // Creature {2} // Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. // Each creature you control with a +1/+1 counter on it has trample. addCard(Zone.BATTLEFIELD, playerA, "Bramblewood Paragon", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Metallic Mimic"); setChoice(playerA, "Warrior"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Metallic Mimic", 1); assertPowerToughness(playerA, "Metallic Mimic", 3, 2); } @Test public void testMetallicLasts() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); // As Metallic Mimic enters the battlefield, choose a creature type. // Metallic Mimic is the chosen type in addition to its other types. // Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. addCard(Zone.HAND, playerA, "Metallic Mimic", 2); // Creature {2} // Flash (You may cast this spell any time you could cast an instant.) // Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. addCard(Zone.BATTLEFIELD, playerA, "Howlpack Resurgence", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Metallic Mimic"); setChoice(playerA, "Wolf"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Metallic Mimic", 1); assertPowerToughness(playerA, "Metallic Mimic", 3, 2); } }