/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.teleports;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.quest.Quest;
import silentium.gameserver.model.quest.QuestState;
import silentium.gameserver.scripting.ScriptFile;
public class NoblesseTeleport extends Quest implements ScriptFile {
public static void onLoad() {
new NoblesseTeleport(-1, "NoblesseTeleport", "Noblesse Teleport", "teleports");
}
public NoblesseTeleport(final int scriptId, final String name, final String dname, final String path) {
super(scriptId, name, dname, path);
addStartNpc(30006, 30059, 30080, 30134, 30146, 30177, 30233, 30256, 30320, 30540, 30576, 30836, 30848, 30878, 30899, 31275, 31320, 31964);
addTalkId(30006, 30059, 30080, 30134, 30146, 30177, 30233, 30256, 30320, 30540, 30576, 30836, 30848, 30878, 30899, 31275, 31320, 31964);
}
@Override
public String onTalk(final L2Npc npc, final L2PcInstance player) {
final QuestState st = player.getQuestState(getName());
String htmltext = "";
if (player.isNoble())
htmltext = "noble.htm";
else {
htmltext = "nobleteleporter-no.htm";
st.exitQuest(true);
}
return htmltext;
}
}