/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.teleports; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.quest.Quest; import silentium.gameserver.model.quest.QuestState; import silentium.gameserver.scripting.ScriptFile; public class NoblesseTeleport extends Quest implements ScriptFile { public static void onLoad() { new NoblesseTeleport(-1, "NoblesseTeleport", "Noblesse Teleport", "teleports"); } public NoblesseTeleport(final int scriptId, final String name, final String dname, final String path) { super(scriptId, name, dname, path); addStartNpc(30006, 30059, 30080, 30134, 30146, 30177, 30233, 30256, 30320, 30540, 30576, 30836, 30848, 30878, 30899, 31275, 31320, 31964); addTalkId(30006, 30059, 30080, 30134, 30146, 30177, 30233, 30256, 30320, 30540, 30576, 30836, 30848, 30878, 30899, 31275, 31320, 31964); } @Override public String onTalk(final L2Npc npc, final L2PcInstance player) { final QuestState st = player.getQuestState(getName()); String htmltext = ""; if (player.isNoble()) htmltext = "noble.htm"; else { htmltext = "nobleteleporter-no.htm"; st.exitQuest(true); } return htmltext; } }