/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.PledgeReceiveWarList;
/**
* Format: (ch) dd
*
* @author -Wooden-
*/
public final class RequestPledgeWarList extends L2GameClientPacket
{
private int _unk1;
private int _tab;
@Override
protected void readImpl()
{
_unk1 = readD();
_tab = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
final L2Clan clan = activeChar.getClan();
if (clan == null)
return;
activeChar.sendPacket(new PledgeReceiveWarList(clan, _tab));
}
}