/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.instancemanager.CastleManager;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.network.SystemMessageId;
/**
* @author KenM
*/
public final class RequestJoinSiege extends L2GameClientPacket
{
private int _castleId;
private int _isAttacker;
private int _isJoining;
@Override
protected void readImpl()
{
_castleId = readD();
_isAttacker = readD();
_isJoining = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (!activeChar.isClanLeader())
{
activeChar.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
return;
}
final Castle castle = CastleManager.getInstance().getCastleById(_castleId);
if (castle == null)
return;
if (_isJoining == 1)
{
if (System.currentTimeMillis() < activeChar.getClan().getDissolvingExpiryTime())
{
activeChar.sendPacket(SystemMessageId.CANT_PARTICIPATE_IN_SIEGE_WHILE_DISSOLUTION_IN_PROGRESS);
return;
}
if (_isAttacker == 1)
castle.getSiege().registerAttacker(activeChar);
else
castle.getSiege().registerDefender(activeChar);
}
else
castle.getSiege().removeSiegeClan(activeChar);
castle.getSiege().listRegisterClan(activeChar);
}
}