/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.instancemanager.CastleManager; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.network.SystemMessageId; /** * @author KenM */ public final class RequestJoinSiege extends L2GameClientPacket { private int _castleId; private int _isAttacker; private int _isJoining; @Override protected void readImpl() { _castleId = readD(); _isAttacker = readD(); _isJoining = readD(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (!activeChar.isClanLeader()) { activeChar.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); return; } final Castle castle = CastleManager.getInstance().getCastleById(_castleId); if (castle == null) return; if (_isJoining == 1) { if (System.currentTimeMillis() < activeChar.getClan().getDissolvingExpiryTime()) { activeChar.sendPacket(SystemMessageId.CANT_PARTICIPATE_IN_SIEGE_WHILE_DISSOLUTION_IN_PROGRESS); return; } if (_isAttacker == 1) castle.getSiege().registerAttacker(activeChar); else castle.getSiege().registerDefender(activeChar); } else castle.getSiege().removeSiegeClan(activeChar); castle.getSiege().listRegisterClan(activeChar); } }