/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import java.util.concurrent.Future;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Summon;
import silentium.gameserver.network.serverpackets.SetSummonRemainTime;
import silentium.gameserver.skills.l2skills.L2SkillSummon;
import silentium.gameserver.tables.SkillTable;
import silentium.gameserver.templates.chars.L2NpcTemplate;
public class L2SummonInstance extends L2Summon
{
protected static final Logger log = LoggerFactory.getLogger(L2SummonInstance.class.getName());
private float _expPenalty = 0; // exp decrease multiplier (i.e. 0.3 (= 30%) for shadow)
private int _itemConsumeId;
private int _itemConsumeCount;
private int _itemConsumeSteps;
private final int _totalLifeTime;
private final int _timeLostIdle;
private final int _timeLostActive;
private int _timeRemaining;
private int _nextItemConsumeTime;
public int lastShowntimeRemaining; // Following FbiAgent's example to avoid sending useless packets
private Future<?> _summonLifeTask;
public L2SummonInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2Skill skill)
{
super(objectId, template, owner);
setShowSummonAnimation(true);
if (skill != null)
{
final L2SkillSummon summonSkill = (L2SkillSummon) skill;
_itemConsumeId = summonSkill.getItemConsumeIdOT();
_itemConsumeCount = summonSkill.getItemConsumeOT();
_itemConsumeSteps = summonSkill.getItemConsumeSteps();
_totalLifeTime = summonSkill.getTotalLifeTime();
_timeLostIdle = summonSkill.getTimeLostIdle();
_timeLostActive = summonSkill.getTimeLostActive();
}
else
{
// defaults
_itemConsumeId = 0;
_itemConsumeCount = 0;
_itemConsumeSteps = 0;
_totalLifeTime = 1200000; // 20 minutes
_timeLostIdle = 1000;
_timeLostActive = 1000;
}
_timeRemaining = _totalLifeTime;
lastShowntimeRemaining = _totalLifeTime;
if (_itemConsumeId == 0)
_nextItemConsumeTime = -1; // do not consume
else if (_itemConsumeSteps == 0)
_nextItemConsumeTime = -1; // do not consume
else
_nextItemConsumeTime = _totalLifeTime - _totalLifeTime / (_itemConsumeSteps + 1);
// When no item consume is defined task only need to check when summon life time has ended.
// Otherwise have to destroy items from owner's inventory in order to let summon live.
int delay = 1000;
if (_itemConsumeCount != 0)
_log.debug("L2SummonInstance: Item Consume ID: " + _itemConsumeId + ", Count: " + _itemConsumeCount + ", " + "Rate: " + _itemConsumeSteps + " times.");
_log.debug("L2SummonInstance: Task Delay " + (delay / 1000) + " seconds.");
_summonLifeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new SummonLifetime(getOwner(), this), delay, delay);
}
@Override
public final int getLevel()
{
return (getTemplate() != null ? getTemplate().getLevel() : 0);
}
@Override
public int getSummonType()
{
return 1;
}
public void setExpPenalty(float expPenalty)
{
_expPenalty = expPenalty;
}
public float getExpPenalty()
{
return _expPenalty;
}
public int getItemConsumeCount()
{
return _itemConsumeCount;
}
public int getItemConsumeId()
{
return _itemConsumeId;
}
public int getItemConsumeSteps()
{
return _itemConsumeSteps;
}
public int getNextItemConsumeTime()
{
return _nextItemConsumeTime;
}
public int getTotalLifeTime()
{
return _totalLifeTime;
}
public int getTimeLostIdle()
{
return _timeLostIdle;
}
public int getTimeLostActive()
{
return _timeLostActive;
}
public int getTimeRemaining()
{
return _timeRemaining;
}
public void setNextItemConsumeTime(int value)
{
_nextItemConsumeTime = value;
}
public void decNextItemConsumeTime(int value)
{
_nextItemConsumeTime -= value;
}
public void decTimeRemaining(int value)
{
_timeRemaining -= value;
}
public void addExpAndSp(int addToExp, int addToSp)
{
getOwner().addExpAndSp(addToExp, addToSp);
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
return false;
_log.debug("L2SummonInstance: " + getTemplate().getName() + " (" + getOwner().getName() + ") has been killed.");
if (_summonLifeTask != null)
{
_summonLifeTask.cancel(false);
_summonLifeTask = null;
}
return true;
}
/**
* Servitors' skills automatically change their level based on the servitor's level. Until level 70, the servitor gets 1 lv of skill per 10
* levels. After that, it is 1 skill level per 5 servitor levels. If the resulting skill level doesn't exist use the max that does exist!
*
* @see silentium.gameserver.model.actor.L2Character#doCast(silentium.gameserver.model.L2Skill)
*/
@Override
public void doCast(L2Skill skill)
{
final int petLevel = getLevel();
int skillLevel = petLevel / 10;
if (petLevel >= 70)
skillLevel += (petLevel - 65) / 10;
// adjust the level for servitors less than lv 10
if (skillLevel < 1)
skillLevel = 1;
final L2Skill skillToCast = SkillTable.getInstance().getInfo(skill.getId(), skillLevel);
if (skillToCast != null)
super.doCast(skillToCast);
else
super.doCast(skill);
}
static class SummonLifetime implements Runnable
{
private final L2PcInstance _activeChar;
private final L2SummonInstance _summon;
SummonLifetime(L2PcInstance activeChar, L2SummonInstance newpet)
{
_activeChar = activeChar;
_summon = newpet;
}
@Override
public void run()
{
log.debug("L2SummonInstance: " + _summon.getTemplate().getName() + " (" + _activeChar.getName() + ") run " + "task.");
try
{
double oldTimeRemaining = _summon.getTimeRemaining();
int maxTime = _summon.getTotalLifeTime();
double newTimeRemaining;
// if pet is attacking
if (_summon.isAttackingNow())
_summon.decTimeRemaining(_summon.getTimeLostActive());
else
_summon.decTimeRemaining(_summon.getTimeLostIdle());
newTimeRemaining = _summon.getTimeRemaining();
// check if the summon's lifetime has ran out
if (newTimeRemaining < 0)
_summon.unSummon(_activeChar);
else if ((newTimeRemaining <= _summon.getNextItemConsumeTime()) && (oldTimeRemaining > _summon.getNextItemConsumeTime()))
{
_summon.decNextItemConsumeTime(maxTime / (_summon.getItemConsumeSteps() + 1));
// check if owner has enought itemConsume, if requested
if (_summon.getItemConsumeCount() > 0 && _summon.getItemConsumeId() != 0 && !_summon.isDead() && !_summon.destroyItemByItemId("Consume", _summon.getItemConsumeId(), _summon.getItemConsumeCount(), _activeChar, true))
_summon.unSummon(_activeChar);
}
// prevent useless packet-sending when the difference isn't visible.
if ((_summon.lastShowntimeRemaining - newTimeRemaining) > maxTime / 352)
{
_activeChar.sendPacket(new SetSummonRemainTime(maxTime, (int) newTimeRemaining));
_summon.lastShowntimeRemaining = (int) newTimeRemaining;
_summon.updateEffectIcons();
}
}
catch (Exception e)
{
log.error("Error on player [" + _activeChar.getName() + "] summon item consume task.", e);
}
}
}
@Override
public void unSummon(L2PcInstance owner)
{
_log.debug("L2SummonInstance: " + getTemplate().getName() + " (" + owner.getName() + ") unsummoned.");
if (_summonLifeTask != null)
{
_summonLifeTask.cancel(false);
_summonLifeTask = null;
}
super.unSummon(owner);
}
@Override
public boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage)
{
return getOwner().destroyItem(process, objectId, count, reference, sendMessage);
}
@Override
public boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage)
{
_log.debug("L2SummonInstance: " + getTemplate().getName() + " (" + getOwner().getName() + ") consume.");
return getOwner().destroyItemByItemId(process, itemId, count, reference, sendMessage);
}
}