/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.TradeList;
/**
* @author Yme
*/
public class TradeOwnAdd extends L2GameServerPacket
{
private final TradeList.TradeItem _item;
public TradeOwnAdd(TradeList.TradeItem item)
{
_item = item;
}
@Override
protected final void writeImpl()
{
writeC(0x20);
writeH(1); // item count
writeH(_item.getItem().getType1()); // item type1
writeD(_item.getObjectId());
writeD(_item.getItem().getItemId());
writeD(_item.getCount());
writeH(_item.getItem().getType2()); // item type2
writeH(0x00); // ?
writeD(_item.getItem().getBodyPart()); // slot
writeH(_item.getEnchant()); // enchant level
writeH(0x00); // ?
writeH(0x00);
}
}