/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.TradeList; /** * @author Yme */ public class TradeOwnAdd extends L2GameServerPacket { private final TradeList.TradeItem _item; public TradeOwnAdd(TradeList.TradeItem item) { _item = item; } @Override protected final void writeImpl() { writeC(0x20); writeH(1); // item count writeH(_item.getItem().getType1()); // item type1 writeD(_item.getObjectId()); writeD(_item.getItem().getItemId()); writeD(_item.getCount()); writeH(_item.getItem().getType2()); // item type2 writeH(0x00); // ? writeD(_item.getItem().getBodyPart()); // slot writeH(_item.getEnchant()); // enchant level writeH(0x00); // ? writeH(0x00); } }