/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.taskmanager; import java.util.Map; import javolution.util.FastMap; import silentium.gameserver.ThreadPoolManager; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.actor.L2Summon; import silentium.gameserver.model.actor.instance.L2CubicInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.AutoAttackStop; /** * @author Luca Baldi */ public class AttackStanceTaskManager { protected Map<L2Character, Long> _attackStanceTasks = new FastMap<L2Character, Long>().shared(); public AttackStanceTaskManager() { ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FightModeScheduler(), 0, 1000); } public static AttackStanceTaskManager getInstance() { return SingletonHolder._instance; } public void addAttackStanceTask(L2Character actor) { if (actor instanceof L2Playable) { for (L2CubicInstance cubic : actor.getActingPlayer().getCubics().values()) if (cubic.getId() != L2CubicInstance.LIFE_CUBIC) cubic.doAction(); } _attackStanceTasks.put(actor, System.currentTimeMillis()); } public void removeAttackStanceTask(L2Character actor) { if (actor instanceof L2Summon) actor = actor.getActingPlayer(); _attackStanceTasks.remove(actor); } public boolean getAttackStanceTask(L2Character actor) { if (actor instanceof L2Summon) actor = actor.getActingPlayer(); return _attackStanceTasks.containsKey(actor); } private class FightModeScheduler implements Runnable { protected FightModeScheduler() { // Do nothing } @Override public void run() { if (_attackStanceTasks != null) { Long current = System.currentTimeMillis(); synchronized (this) { for (L2Character actor : _attackStanceTasks.keySet()) { if ((current - _attackStanceTasks.get(actor)) > 15000) { actor.broadcastPacket(new AutoAttackStop(actor.getObjectId())); // Stop pet attackstance animation if (actor instanceof L2PcInstance && ((L2PcInstance) actor).getPet() != null) ((L2PcInstance) actor).getPet().broadcastPacket(new AutoAttackStop(((L2PcInstance) actor).getPet().getObjectId())); actor.getAI().setAutoAttacking(false); _attackStanceTasks.remove(actor); } } } } } } private static class SingletonHolder { protected static final AttackStanceTaskManager _instance = new AttackStanceTaskManager(); } }