/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.taskmanager;
import java.util.Map;
import javolution.util.FastMap;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Playable;
import silentium.gameserver.model.actor.L2Summon;
import silentium.gameserver.model.actor.instance.L2CubicInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.AutoAttackStop;
/**
* @author Luca Baldi
*/
public class AttackStanceTaskManager
{
protected Map<L2Character, Long> _attackStanceTasks = new FastMap<L2Character, Long>().shared();
public AttackStanceTaskManager()
{
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FightModeScheduler(), 0, 1000);
}
public static AttackStanceTaskManager getInstance()
{
return SingletonHolder._instance;
}
public void addAttackStanceTask(L2Character actor)
{
if (actor instanceof L2Playable)
{
for (L2CubicInstance cubic : actor.getActingPlayer().getCubics().values())
if (cubic.getId() != L2CubicInstance.LIFE_CUBIC)
cubic.doAction();
}
_attackStanceTasks.put(actor, System.currentTimeMillis());
}
public void removeAttackStanceTask(L2Character actor)
{
if (actor instanceof L2Summon)
actor = actor.getActingPlayer();
_attackStanceTasks.remove(actor);
}
public boolean getAttackStanceTask(L2Character actor)
{
if (actor instanceof L2Summon)
actor = actor.getActingPlayer();
return _attackStanceTasks.containsKey(actor);
}
private class FightModeScheduler implements Runnable
{
protected FightModeScheduler()
{
// Do nothing
}
@Override
public void run()
{
if (_attackStanceTasks != null)
{
Long current = System.currentTimeMillis();
synchronized (this)
{
for (L2Character actor : _attackStanceTasks.keySet())
{
if ((current - _attackStanceTasks.get(actor)) > 15000)
{
actor.broadcastPacket(new AutoAttackStop(actor.getObjectId()));
// Stop pet attackstance animation
if (actor instanceof L2PcInstance && ((L2PcInstance) actor).getPet() != null)
((L2PcInstance) actor).getPet().broadcastPacket(new AutoAttackStop(((L2PcInstance) actor).getPet().getObjectId()));
actor.getAI().setAutoAttacking(false);
_attackStanceTasks.remove(actor);
}
}
}
}
}
}
private static class SingletonHolder
{
protected static final AttackStanceTaskManager _instance = new AttackStanceTaskManager();
}
}