/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.actor.L2Character;
/**
* This packet is used to move characters to a target.<br>
* It is aswell used to rotate characters in front of the target.
*/
public class MoveToPawn extends L2GameServerPacket
{
private final int _charObjId;
private final int _targetId;
private final int _distance;
private final int _x, _y, _z;
public MoveToPawn(L2Character cha, L2Object target, int distance)
{
_charObjId = cha.getObjectId();
_targetId = target.getObjectId();
_distance = distance;
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
}
public MoveToPawn(L2Character cha, L2Character target, int distance)
{
_charObjId = cha.getObjectId();
_targetId = target.getObjectId();
_distance = distance;
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
}
@Override
protected final void writeImpl()
{
writeC(0x60);
writeD(_charObjId);
writeD(_targetId);
writeD(_distance);
writeD(_x);
writeD(_y);
writeD(_z);
}
}