/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.actor.L2Character; /** * This packet is used to move characters to a target.<br> * It is aswell used to rotate characters in front of the target. */ public class MoveToPawn extends L2GameServerPacket { private final int _charObjId; private final int _targetId; private final int _distance; private final int _x, _y, _z; public MoveToPawn(L2Character cha, L2Object target, int distance) { _charObjId = cha.getObjectId(); _targetId = target.getObjectId(); _distance = distance; _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); } public MoveToPawn(L2Character cha, L2Character target, int distance) { _charObjId = cha.getObjectId(); _targetId = target.getObjectId(); _distance = distance; _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); } @Override protected final void writeImpl() { writeC(0x60); writeD(_charObjId); writeD(_targetId); writeD(_distance); writeD(_x); writeD(_y); writeD(_z); } }