/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.L2Object;
public class SpawnItemPoly extends L2GameServerPacket
{
private int _objectId;
private int _itemId;
private int _x, _y, _z;
private int _stackable, _count;
public SpawnItemPoly(L2Object object)
{
if (object instanceof L2ItemInstance)
{
L2ItemInstance item = (L2ItemInstance) object;
_objectId = object.getObjectId();
_itemId = object.getPoly().getPolyId();
_x = item.getX();
_y = item.getY();
_z = item.getZ();
_stackable = item.isStackable() ? 0x01 : 0x00;
_count = item.getCount();
}
else
{
_objectId = object.getObjectId();
_itemId = object.getPoly().getPolyId();
_x = object.getX();
_y = object.getY();
_z = object.getZ();
_stackable = 0x00;
_count = 1;
}
}
@Override
protected final void writeImpl()
{
writeC(0x0b);
writeD(_objectId);
writeD(_itemId);
writeD(_x);
writeD(_y);
writeD(_z);
writeD(_stackable);
writeD(_count);
writeD(0x00); // c2
}
}