/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Object; public class SpawnItemPoly extends L2GameServerPacket { private int _objectId; private int _itemId; private int _x, _y, _z; private int _stackable, _count; public SpawnItemPoly(L2Object object) { if (object instanceof L2ItemInstance) { L2ItemInstance item = (L2ItemInstance) object; _objectId = object.getObjectId(); _itemId = object.getPoly().getPolyId(); _x = item.getX(); _y = item.getY(); _z = item.getZ(); _stackable = item.isStackable() ? 0x01 : 0x00; _count = item.getCount(); } else { _objectId = object.getObjectId(); _itemId = object.getPoly().getPolyId(); _x = object.getX(); _y = object.getY(); _z = object.getZ(); _stackable = 0x00; _count = 1; } } @Override protected final void writeImpl() { writeC(0x0b); writeD(_objectId); writeD(_itemId); writeD(_x); writeD(_y); writeD(_z); writeD(_stackable); writeD(_count); writeD(0x00); // c2 } }