/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.L2ClanMember;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
/**
* Format: (ch) dSS
*
* @author -Wooden-
*/
public final class RequestPledgeSetAcademyMaster extends L2GameClientPacket
{
private String _currPlayerName;
private int _set; // 1 set, 0 delete
private String _targetPlayerName;
@Override
protected void readImpl()
{
_set = readD();
_currPlayerName = readS();
_targetPlayerName = readS();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
final L2Clan clan = activeChar.getClan();
if (clan == null)
return;
if ((activeChar.getClanPrivileges() & L2Clan.CP_CL_MASTER_RIGHTS) != L2Clan.CP_CL_MASTER_RIGHTS)
{
activeChar.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_THE_RIGHT_TO_DISMISS_AN_APPRENTICE);
return;
}
final L2ClanMember currentMember = clan.getClanMember(_currPlayerName);
final L2ClanMember targetMember = clan.getClanMember(_targetPlayerName);
if (currentMember == null || targetMember == null)
return;
L2ClanMember apprenticeMember, sponsorMember;
if (currentMember.getPledgeType() == L2Clan.SUBUNIT_ACADEMY)
{
apprenticeMember = currentMember;
sponsorMember = targetMember;
}
else
{
apprenticeMember = targetMember;
sponsorMember = currentMember;
}
final L2PcInstance apprentice = apprenticeMember.getPlayerInstance();
final L2PcInstance sponsor = sponsorMember.getPlayerInstance();
SystemMessage sm = null;
if (_set == 0)
{
// test: do we get the current sponsor & apprentice from this packet or no?
if (apprentice != null)
apprentice.setSponsor(0);
else
// offline
apprenticeMember.initApprenticeAndSponsor(0, 0);
if (sponsor != null)
sponsor.setApprentice(0);
else
// offline
sponsorMember.initApprenticeAndSponsor(0, 0);
apprenticeMember.saveApprenticeAndSponsor(0, 0);
sponsorMember.saveApprenticeAndSponsor(0, 0);
sm = SystemMessage.getSystemMessage(SystemMessageId.S2_CLAN_MEMBER_S1_APPRENTICE_HAS_BEEN_REMOVED);
}
else
{
if (apprenticeMember.getSponsor() != 0 || sponsorMember.getApprentice() != 0 || apprenticeMember.getApprentice() != 0 || sponsorMember.getSponsor() != 0)
{
activeChar.sendMessage("Remove previous connections first.");
return;
}
if (apprentice != null)
apprentice.setSponsor(sponsorMember.getObjectId());
else
// offline
apprenticeMember.initApprenticeAndSponsor(0, sponsorMember.getObjectId());
if (sponsor != null)
sponsor.setApprentice(apprenticeMember.getObjectId());
else
// offline
sponsorMember.initApprenticeAndSponsor(apprenticeMember.getObjectId(), 0);
// saving to database even if online, since both must match
apprenticeMember.saveApprenticeAndSponsor(0, sponsorMember.getObjectId());
sponsorMember.saveApprenticeAndSponsor(apprenticeMember.getObjectId(), 0);
sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HAS_BEEN_DESIGNATED_AS_APPRENTICE_OF_CLAN_MEMBER_S1);
}
sm.addPcName(sponsor);
sm.addPcName(apprentice);
if (sponsor != activeChar && sponsor != apprentice)
activeChar.sendPacket(sm);
if (sponsor != null)
sponsor.sendPacket(sm);
if (apprentice != null)
apprentice.sendPacket(sm);
}
}