/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.L2ClanMember; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; /** * Format: (ch) dSS * * @author -Wooden- */ public final class RequestPledgeSetAcademyMaster extends L2GameClientPacket { private String _currPlayerName; private int _set; // 1 set, 0 delete private String _targetPlayerName; @Override protected void readImpl() { _set = readD(); _currPlayerName = readS(); _targetPlayerName = readS(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; final L2Clan clan = activeChar.getClan(); if (clan == null) return; if ((activeChar.getClanPrivileges() & L2Clan.CP_CL_MASTER_RIGHTS) != L2Clan.CP_CL_MASTER_RIGHTS) { activeChar.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_THE_RIGHT_TO_DISMISS_AN_APPRENTICE); return; } final L2ClanMember currentMember = clan.getClanMember(_currPlayerName); final L2ClanMember targetMember = clan.getClanMember(_targetPlayerName); if (currentMember == null || targetMember == null) return; L2ClanMember apprenticeMember, sponsorMember; if (currentMember.getPledgeType() == L2Clan.SUBUNIT_ACADEMY) { apprenticeMember = currentMember; sponsorMember = targetMember; } else { apprenticeMember = targetMember; sponsorMember = currentMember; } final L2PcInstance apprentice = apprenticeMember.getPlayerInstance(); final L2PcInstance sponsor = sponsorMember.getPlayerInstance(); SystemMessage sm = null; if (_set == 0) { // test: do we get the current sponsor & apprentice from this packet or no? if (apprentice != null) apprentice.setSponsor(0); else // offline apprenticeMember.initApprenticeAndSponsor(0, 0); if (sponsor != null) sponsor.setApprentice(0); else // offline sponsorMember.initApprenticeAndSponsor(0, 0); apprenticeMember.saveApprenticeAndSponsor(0, 0); sponsorMember.saveApprenticeAndSponsor(0, 0); sm = SystemMessage.getSystemMessage(SystemMessageId.S2_CLAN_MEMBER_S1_APPRENTICE_HAS_BEEN_REMOVED); } else { if (apprenticeMember.getSponsor() != 0 || sponsorMember.getApprentice() != 0 || apprenticeMember.getApprentice() != 0 || sponsorMember.getSponsor() != 0) { activeChar.sendMessage("Remove previous connections first."); return; } if (apprentice != null) apprentice.setSponsor(sponsorMember.getObjectId()); else // offline apprenticeMember.initApprenticeAndSponsor(0, sponsorMember.getObjectId()); if (sponsor != null) sponsor.setApprentice(apprenticeMember.getObjectId()); else // offline sponsorMember.initApprenticeAndSponsor(apprenticeMember.getObjectId(), 0); // saving to database even if online, since both must match apprenticeMember.saveApprenticeAndSponsor(0, sponsorMember.getObjectId()); sponsorMember.saveApprenticeAndSponsor(apprenticeMember.getObjectId(), 0); sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HAS_BEEN_DESIGNATED_AS_APPRENTICE_OF_CLAN_MEMBER_S1); } sm.addPcName(sponsor); sm.addPcName(apprentice); if (sponsor != activeChar && sponsor != apprentice) activeChar.sendPacket(sm); if (sponsor != null) sponsor.sendPacket(sm); if (apprentice != null) apprentice.sendPacket(sm); } }