/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.stat;
import silentium.gameserver.model.actor.L2Vehicle;
public class VehicleStat extends CharStat
{
private float _moveSpeed = 0;
private int _rotationSpeed = 0;
public VehicleStat(L2Vehicle activeChar)
{
super(activeChar);
}
@Override
public float getMoveSpeed()
{
return _moveSpeed;
}
public final void setMoveSpeed(float speed)
{
_moveSpeed = speed;
}
public final int getRotationSpeed()
{
return _rotationSpeed;
}
public final void setRotationSpeed(int speed)
{
_rotationSpeed = speed;
}
}