/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.stat; import silentium.gameserver.model.actor.L2Vehicle; public class VehicleStat extends CharStat { private float _moveSpeed = 0; private int _rotationSpeed = 0; public VehicleStat(L2Vehicle activeChar) { super(activeChar); } @Override public float getMoveSpeed() { return _moveSpeed; } public final void setMoveSpeed(float speed) { _moveSpeed = speed; } public final int getRotationSpeed() { return _rotationSpeed; } public final void setRotationSpeed(int speed) { _rotationSpeed = speed; } }