/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.ai.CtrlIntention; import silentium.gameserver.model.CharEffectList; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.actor.L2Summon; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; /** * @author decad */ final class EffectBetray extends L2Effect { public EffectBetray(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.BETRAY; } /** Notify started */ @Override public boolean onStart() { if (getEffector() instanceof L2PcInstance && getEffected() instanceof L2Summon) { L2PcInstance targetOwner = getEffected().getActingPlayer(); getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, targetOwner); return true; } return false; } /** Notify exited */ @Override public void onExit() { getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } @Override public boolean onActionTime() { return false; } @Override public int getEffectFlags() { return CharEffectList.EFFECT_FLAG_BETRAYED; } }