/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model; import silentium.commons.utils.Point3D; import silentium.gameserver.model.actor.L2Character; public class Location extends Point3D { public volatile int _heading; private static final long serialVersionUID = -8892572567626311527L; public Location(int x, int y, int z) { super(x, y, z); _heading = 0; } public Location(int x, int y, int z, int heading) { super(x, y, z); _heading = heading; } public Location(L2Object obj) { this(obj.getX(), obj.getY(), obj.getZ()); } public Location(L2Character obj) { this((L2Object) obj); _heading = obj.getHeading(); } public int getHeading() { return _heading; } }