/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.quests; import silentium.commons.utils.Rnd; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.quest.Quest; import silentium.gameserver.model.quest.QuestState; import silentium.gameserver.scripting.ScriptFile; public class Q325_GrimCollector extends Quest implements ScriptFile { private static final String qn = "Q325_GrimCollector"; // Items private static final int ANATOMY_DIAGRAM = 1349; private static final int ZOMBIE_HEAD = 1350; private static final int ZOMBIE_HEART = 1351; private static final int ZOMBIE_LIVER = 1352; private static final int SKULL = 1353; private static final int RIB_BONE = 1354; private static final int SPINE = 1355; private static final int ARM_BONE = 1356; private static final int THIGH_BONE = 1357; private static final int COMPLETE_SKELETON = 1358; // NPCs private static final int CURTIS = 30336; private static final int VARSAK = 30342; private static final int SAMED = 30434; public Q325_GrimCollector(final int scriptId, final String name, final String dname, final String path) { super(scriptId, name, dname, path); questItemIds = new int[] { ZOMBIE_HEAD, ZOMBIE_HEART, ZOMBIE_LIVER, SKULL, RIB_BONE, SPINE, ARM_BONE, THIGH_BONE, COMPLETE_SKELETON, ANATOMY_DIAGRAM }; addStartNpc(CURTIS); addTalkId(CURTIS, VARSAK, SAMED); addKillId(20026, 20029, 20035, 20042, 20045, 20457, 20458, 20051, 20514, 20515); } public static void onLoad() { new Q325_GrimCollector(325, "Q325_GrimCollector", "Grim Collector", "quests"); } private int getNumberOfPieces(final QuestState st) { return st.getQuestItemsCount(ZOMBIE_HEAD) + st.getQuestItemsCount(SPINE) + st.getQuestItemsCount(ARM_BONE) + st.getQuestItemsCount(ZOMBIE_HEART) + st.getQuestItemsCount(ZOMBIE_LIVER) + st.getQuestItemsCount(SKULL) + st.getQuestItemsCount(RIB_BONE) + st.getQuestItemsCount(THIGH_BONE) + st.getQuestItemsCount(COMPLETE_SKELETON); } private void payback(final QuestState st) { final int count = getNumberOfPieces(st); if (count > 0) { int reward = 30 * st.getQuestItemsCount(ZOMBIE_HEAD) + 20 * st.getQuestItemsCount(ZOMBIE_HEART) + 20 * st.getQuestItemsCount(ZOMBIE_LIVER) + 100 * st.getQuestItemsCount(SKULL) + 40 * st.getQuestItemsCount(RIB_BONE) + 14 * st.getQuestItemsCount(SPINE) + 14 * st.getQuestItemsCount(ARM_BONE) + 14 * st.getQuestItemsCount(THIGH_BONE) + 341 * st.getQuestItemsCount(COMPLETE_SKELETON); if (count > 10) reward += 1629; if (st.getQuestItemsCount(COMPLETE_SKELETON) > 0) reward += 543; st.takeItems(ZOMBIE_HEAD, -1); st.takeItems(ZOMBIE_HEART, -1); st.takeItems(ZOMBIE_LIVER, -1); st.takeItems(SKULL, -1); st.takeItems(RIB_BONE, -1); st.takeItems(SPINE, -1); st.takeItems(ARM_BONE, -1); st.takeItems(THIGH_BONE, -1); st.takeItems(COMPLETE_SKELETON, -1); st.rewardItems(57, reward); } } @Override public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player) { String htmltext = event; final QuestState st = player.getQuestState(qn); if (st == null) return htmltext; if ("30336-03.htm".equalsIgnoreCase(event)) { st.set("cond", "1"); st.setState(QuestState.STARTED); st.playSound(QuestState.SOUND_ACCEPT); } else if ("30434-03.htm".equalsIgnoreCase(event)) { st.giveItems(ANATOMY_DIAGRAM, 1); st.playSound(QuestState.SOUND_ITEMGET); } else if ("30434-06.htm".equalsIgnoreCase(event)) { st.takeItems(ANATOMY_DIAGRAM, -1); payback(st); st.playSound(QuestState.SOUND_FINISH); st.exitQuest(true); } else if ("30434-07.htm".equalsIgnoreCase(event)) { payback(st); st.playSound(QuestState.SOUND_MIDDLE); } else if ("30434-09.htm".equalsIgnoreCase(event)) { final int skeletons = st.getQuestItemsCount(COMPLETE_SKELETON); if (skeletons > 0) { st.takeItems(COMPLETE_SKELETON, -1); st.playSound(QuestState.SOUND_MIDDLE); st.rewardItems(57, 543 + 341 * skeletons); } } else if ("30342-03.htm".equalsIgnoreCase(event)) { if (st.getQuestItemsCount(SPINE) > 0 && st.getQuestItemsCount(ARM_BONE) > 0 && st.getQuestItemsCount(SKULL) > 0 && st.getQuestItemsCount(RIB_BONE) > 0 && st.getQuestItemsCount(THIGH_BONE) > 0) { st.takeItems(SPINE, 1); st.takeItems(SKULL, 1); st.takeItems(ARM_BONE, 1); st.takeItems(RIB_BONE, 1); st.takeItems(THIGH_BONE, 1); if (Rnd.get(10) < 9) { st.giveItems(COMPLETE_SKELETON, 1); st.playSound(QuestState.SOUND_ITEMGET); } else htmltext = "30342-04.htm"; } else htmltext = "30342-02.htm"; } return htmltext; } @Override public String onTalk(final L2Npc npc, final L2PcInstance player) { final QuestState st = player.getQuestState(qn); String htmltext = getNoQuestMsg(); if (st == null) return htmltext; switch (st.getState()) { case QuestState.CREATED: if (player.getLevel() >= 15 && player.getLevel() <= 26) htmltext = "30336-02.htm"; else { htmltext = "30336-01.htm"; st.exitQuest(true); } break; case QuestState.STARTED: switch (npc.getNpcId()) { case CURTIS: htmltext = st.getQuestItemsCount(ANATOMY_DIAGRAM) < 1 ? "30336-04.htm" : "30336-05.htm"; break; case SAMED: if (st.getQuestItemsCount(ANATOMY_DIAGRAM) == 0) htmltext = "30434-01.htm"; else { htmltext = getNumberOfPieces(st) == 0 ? "30434-04.htm" : st.getQuestItemsCount(COMPLETE_SKELETON) == 0 ? "30434-05.htm" : "30434-08.htm"; } break; case VARSAK: htmltext = "30342-01.htm"; break; } break; } return htmltext; } @Override public String onKill(final L2Npc npc, final L2PcInstance player, final boolean isPet) { final QuestState st = player.getQuestState(qn); if (st == null) return null; if (st.isStarted() && st.getQuestItemsCount(ANATOMY_DIAGRAM) > 0) { final int n = Rnd.get(100); switch (npc.getNpcId()) { case 20026: if (n <= 90) { st.playSound(QuestState.SOUND_ITEMGET); if (n <= 40) st.giveItems(ZOMBIE_HEAD, 1); else if (n <= 60) st.giveItems(ZOMBIE_HEART, 1); else st.giveItems(ZOMBIE_LIVER, 1); } break; case 20029: st.playSound(QuestState.SOUND_ITEMGET); if (n <= 44) st.giveItems(ZOMBIE_HEAD, 1); else if (n <= 66) st.giveItems(ZOMBIE_HEART, 1); else st.giveItems(ZOMBIE_LIVER, 1); break; case 20035: if (n <= 79) { st.playSound(QuestState.SOUND_ITEMGET); if (n <= 5) st.giveItems(SKULL, 1); else if (n <= 15) st.giveItems(RIB_BONE, 1); else if (n <= 29) st.giveItems(SPINE, 1); else st.giveItems(THIGH_BONE, 1); } break; case 20042: if (n <= 86) { st.playSound(QuestState.SOUND_ITEMGET); if (n <= 6) st.giveItems(SKULL, 1); else if (n <= 19) st.giveItems(RIB_BONE, 1); else if (n <= 69) st.giveItems(ARM_BONE, 1); else st.giveItems(THIGH_BONE, 1); } break; case 20045: if (n <= 97) { st.playSound(QuestState.SOUND_ITEMGET); if (n <= 9) st.giveItems(SKULL, 1); else if (n <= 59) st.giveItems(SPINE, 1); else if (n <= 77) st.giveItems(ARM_BONE, 1); else st.giveItems(THIGH_BONE, 1); } break; case 20051: if (n <= 99) { st.playSound(QuestState.SOUND_ITEMGET); if (n <= 9) st.giveItems(SKULL, 1); else if (n <= 59) st.giveItems(RIB_BONE, 1); else if (n <= 79) st.giveItems(SPINE, 1); else st.giveItems(ARM_BONE, 1); } break; case 20514: if (n <= 51) { st.playSound(QuestState.SOUND_ITEMGET); if (n <= 2) st.giveItems(SKULL, 1); else if (n <= 8) st.giveItems(RIB_BONE, 1); else if (n <= 17) st.giveItems(SPINE, 1); else if (n <= 18) st.giveItems(ARM_BONE, 1); else st.giveItems(THIGH_BONE, 1); } break; case 20515: if (n <= 60) { st.playSound(QuestState.SOUND_ITEMGET); if (n <= 3) st.giveItems(SKULL, 1); else if (n <= 11) st.giveItems(RIB_BONE, 1); else if (n <= 22) st.giveItems(SPINE, 1); else if (n <= 24) st.giveItems(ARM_BONE, 1); else st.giveItems(THIGH_BONE, 1); } break; case 20457: case 20458: st.playSound(QuestState.SOUND_ITEMGET); if (n <= 42) st.giveItems(ZOMBIE_HEAD, 1); else if (n <= 67) st.giveItems(ZOMBIE_HEART, 1); else st.giveItems(ZOMBIE_LIVER, 1); break; } } return null; } }