/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.quests;
import silentium.commons.utils.Rnd;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.quest.Quest;
import silentium.gameserver.model.quest.QuestState;
import silentium.gameserver.scripting.ScriptFile;
public class Q325_GrimCollector extends Quest implements ScriptFile {
private static final String qn = "Q325_GrimCollector";
// Items
private static final int ANATOMY_DIAGRAM = 1349;
private static final int ZOMBIE_HEAD = 1350;
private static final int ZOMBIE_HEART = 1351;
private static final int ZOMBIE_LIVER = 1352;
private static final int SKULL = 1353;
private static final int RIB_BONE = 1354;
private static final int SPINE = 1355;
private static final int ARM_BONE = 1356;
private static final int THIGH_BONE = 1357;
private static final int COMPLETE_SKELETON = 1358;
// NPCs
private static final int CURTIS = 30336;
private static final int VARSAK = 30342;
private static final int SAMED = 30434;
public Q325_GrimCollector(final int scriptId, final String name, final String dname, final String path) {
super(scriptId, name, dname, path);
questItemIds = new int[] { ZOMBIE_HEAD, ZOMBIE_HEART, ZOMBIE_LIVER, SKULL, RIB_BONE, SPINE, ARM_BONE, THIGH_BONE, COMPLETE_SKELETON, ANATOMY_DIAGRAM };
addStartNpc(CURTIS);
addTalkId(CURTIS, VARSAK, SAMED);
addKillId(20026, 20029, 20035, 20042, 20045, 20457, 20458, 20051, 20514, 20515);
}
public static void onLoad() {
new Q325_GrimCollector(325, "Q325_GrimCollector", "Grim Collector", "quests");
}
private int getNumberOfPieces(final QuestState st) {
return st.getQuestItemsCount(ZOMBIE_HEAD) + st.getQuestItemsCount(SPINE) + st.getQuestItemsCount(ARM_BONE) + st.getQuestItemsCount(ZOMBIE_HEART) + st.getQuestItemsCount(ZOMBIE_LIVER) + st.getQuestItemsCount(SKULL) + st.getQuestItemsCount(RIB_BONE) + st.getQuestItemsCount(THIGH_BONE) + st.getQuestItemsCount(COMPLETE_SKELETON);
}
private void payback(final QuestState st) {
final int count = getNumberOfPieces(st);
if (count > 0) {
int reward = 30 * st.getQuestItemsCount(ZOMBIE_HEAD) + 20 * st.getQuestItemsCount(ZOMBIE_HEART) + 20 * st.getQuestItemsCount(ZOMBIE_LIVER) + 100 * st.getQuestItemsCount(SKULL) + 40 * st.getQuestItemsCount(RIB_BONE) + 14 * st.getQuestItemsCount(SPINE) + 14 * st.getQuestItemsCount(ARM_BONE) + 14 * st.getQuestItemsCount(THIGH_BONE) + 341 * st.getQuestItemsCount(COMPLETE_SKELETON);
if (count > 10)
reward += 1629;
if (st.getQuestItemsCount(COMPLETE_SKELETON) > 0)
reward += 543;
st.takeItems(ZOMBIE_HEAD, -1);
st.takeItems(ZOMBIE_HEART, -1);
st.takeItems(ZOMBIE_LIVER, -1);
st.takeItems(SKULL, -1);
st.takeItems(RIB_BONE, -1);
st.takeItems(SPINE, -1);
st.takeItems(ARM_BONE, -1);
st.takeItems(THIGH_BONE, -1);
st.takeItems(COMPLETE_SKELETON, -1);
st.rewardItems(57, reward);
}
}
@Override
public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player) {
String htmltext = event;
final QuestState st = player.getQuestState(qn);
if (st == null)
return htmltext;
if ("30336-03.htm".equalsIgnoreCase(event)) {
st.set("cond", "1");
st.setState(QuestState.STARTED);
st.playSound(QuestState.SOUND_ACCEPT);
} else if ("30434-03.htm".equalsIgnoreCase(event)) {
st.giveItems(ANATOMY_DIAGRAM, 1);
st.playSound(QuestState.SOUND_ITEMGET);
} else if ("30434-06.htm".equalsIgnoreCase(event)) {
st.takeItems(ANATOMY_DIAGRAM, -1);
payback(st);
st.playSound(QuestState.SOUND_FINISH);
st.exitQuest(true);
} else if ("30434-07.htm".equalsIgnoreCase(event)) {
payback(st);
st.playSound(QuestState.SOUND_MIDDLE);
} else if ("30434-09.htm".equalsIgnoreCase(event)) {
final int skeletons = st.getQuestItemsCount(COMPLETE_SKELETON);
if (skeletons > 0) {
st.takeItems(COMPLETE_SKELETON, -1);
st.playSound(QuestState.SOUND_MIDDLE);
st.rewardItems(57, 543 + 341 * skeletons);
}
} else if ("30342-03.htm".equalsIgnoreCase(event)) {
if (st.getQuestItemsCount(SPINE) > 0 && st.getQuestItemsCount(ARM_BONE) > 0 && st.getQuestItemsCount(SKULL) > 0 && st.getQuestItemsCount(RIB_BONE) > 0 && st.getQuestItemsCount(THIGH_BONE) > 0) {
st.takeItems(SPINE, 1);
st.takeItems(SKULL, 1);
st.takeItems(ARM_BONE, 1);
st.takeItems(RIB_BONE, 1);
st.takeItems(THIGH_BONE, 1);
if (Rnd.get(10) < 9) {
st.giveItems(COMPLETE_SKELETON, 1);
st.playSound(QuestState.SOUND_ITEMGET);
} else
htmltext = "30342-04.htm";
} else
htmltext = "30342-02.htm";
}
return htmltext;
}
@Override
public String onTalk(final L2Npc npc, final L2PcInstance player) {
final QuestState st = player.getQuestState(qn);
String htmltext = getNoQuestMsg();
if (st == null)
return htmltext;
switch (st.getState()) {
case QuestState.CREATED:
if (player.getLevel() >= 15 && player.getLevel() <= 26)
htmltext = "30336-02.htm";
else {
htmltext = "30336-01.htm";
st.exitQuest(true);
}
break;
case QuestState.STARTED:
switch (npc.getNpcId()) {
case CURTIS:
htmltext = st.getQuestItemsCount(ANATOMY_DIAGRAM) < 1 ? "30336-04.htm" : "30336-05.htm";
break;
case SAMED:
if (st.getQuestItemsCount(ANATOMY_DIAGRAM) == 0)
htmltext = "30434-01.htm";
else {
htmltext = getNumberOfPieces(st) == 0 ? "30434-04.htm" : st.getQuestItemsCount(COMPLETE_SKELETON) == 0 ? "30434-05.htm" : "30434-08.htm";
}
break;
case VARSAK:
htmltext = "30342-01.htm";
break;
}
break;
}
return htmltext;
}
@Override
public String onKill(final L2Npc npc, final L2PcInstance player, final boolean isPet) {
final QuestState st = player.getQuestState(qn);
if (st == null)
return null;
if (st.isStarted() && st.getQuestItemsCount(ANATOMY_DIAGRAM) > 0) {
final int n = Rnd.get(100);
switch (npc.getNpcId()) {
case 20026:
if (n <= 90) {
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 40)
st.giveItems(ZOMBIE_HEAD, 1);
else if (n <= 60)
st.giveItems(ZOMBIE_HEART, 1);
else
st.giveItems(ZOMBIE_LIVER, 1);
}
break;
case 20029:
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 44)
st.giveItems(ZOMBIE_HEAD, 1);
else if (n <= 66)
st.giveItems(ZOMBIE_HEART, 1);
else
st.giveItems(ZOMBIE_LIVER, 1);
break;
case 20035:
if (n <= 79) {
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 5)
st.giveItems(SKULL, 1);
else if (n <= 15)
st.giveItems(RIB_BONE, 1);
else if (n <= 29)
st.giveItems(SPINE, 1);
else
st.giveItems(THIGH_BONE, 1);
}
break;
case 20042:
if (n <= 86) {
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 6)
st.giveItems(SKULL, 1);
else if (n <= 19)
st.giveItems(RIB_BONE, 1);
else if (n <= 69)
st.giveItems(ARM_BONE, 1);
else
st.giveItems(THIGH_BONE, 1);
}
break;
case 20045:
if (n <= 97) {
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 9)
st.giveItems(SKULL, 1);
else if (n <= 59)
st.giveItems(SPINE, 1);
else if (n <= 77)
st.giveItems(ARM_BONE, 1);
else
st.giveItems(THIGH_BONE, 1);
}
break;
case 20051:
if (n <= 99) {
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 9)
st.giveItems(SKULL, 1);
else if (n <= 59)
st.giveItems(RIB_BONE, 1);
else if (n <= 79)
st.giveItems(SPINE, 1);
else
st.giveItems(ARM_BONE, 1);
}
break;
case 20514:
if (n <= 51) {
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 2)
st.giveItems(SKULL, 1);
else if (n <= 8)
st.giveItems(RIB_BONE, 1);
else if (n <= 17)
st.giveItems(SPINE, 1);
else if (n <= 18)
st.giveItems(ARM_BONE, 1);
else
st.giveItems(THIGH_BONE, 1);
}
break;
case 20515:
if (n <= 60) {
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 3)
st.giveItems(SKULL, 1);
else if (n <= 11)
st.giveItems(RIB_BONE, 1);
else if (n <= 22)
st.giveItems(SPINE, 1);
else if (n <= 24)
st.giveItems(ARM_BONE, 1);
else
st.giveItems(THIGH_BONE, 1);
}
break;
case 20457:
case 20458:
st.playSound(QuestState.SOUND_ITEMGET);
if (n <= 42)
st.giveItems(ZOMBIE_HEAD, 1);
else if (n <= 67)
st.giveItems(ZOMBIE_HEART, 1);
else
st.giveItems(ZOMBIE_LIVER, 1);
break;
}
}
return null;
}
}