/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.authserver.network.gameserverpackets;
import silentium.authserver.GameServerTable;
import silentium.authserver.GameServerThread;
import silentium.authserver.configs.MainConfig;
import silentium.authserver.network.clientpackets.ClientBasePacket;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* @author -Wooden-
* @rework Ashe
*/
public class PlayerInGame extends ClientBasePacket {
protected static final Logger _log = LoggerFactory.getLogger(PlayerInGame.class.getName());
/**
* @param decrypt
* @param server
*/
public PlayerInGame(byte[] decrypt, GameServerThread server) {
super(decrypt);
int size = readH();
for (int i = 0; i < size; i++) {
String account = readS();
server.addAccountOnGameServer(account);
if (MainConfig.PACKET_HANDLER_DEBUG) {
_log.info("Account " + account + " logged in GameServer: [" + server.getServerId() + "] " + GameServerTable.getInstance().getServerNameById(server.getServerId()));
}
}
}
}