/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.authserver.network.gameserverpackets; import silentium.authserver.GameServerTable; import silentium.authserver.GameServerThread; import silentium.authserver.configs.MainConfig; import silentium.authserver.network.clientpackets.ClientBasePacket; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * @author -Wooden- * @rework Ashe */ public class PlayerInGame extends ClientBasePacket { protected static final Logger _log = LoggerFactory.getLogger(PlayerInGame.class.getName()); /** * @param decrypt * @param server */ public PlayerInGame(byte[] decrypt, GameServerThread server) { super(decrypt); int size = readH(); for (int i = 0; i < size; i++) { String account = readS(); server.addAccountOnGameServer(account); if (MainConfig.PACKET_HANDLER_DEBUG) { _log.info("Account " + account + " logged in GameServer: [" + server.getServerId() + "] " + GameServerTable.getInstance().getServerNameById(server.getServerId())); } } } }