/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.basefuncs; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.skills.Env; import silentium.gameserver.skills.Stats; import silentium.gameserver.templates.item.L2Item; import silentium.gameserver.templates.item.L2WeaponType; public class FuncEnchant extends Func { public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda) { super(pStat, pOrder, owner); } @Override public void calc(Env env) { if (cond != null && !cond.test(env)) return; L2ItemInstance item = (L2ItemInstance) funcOwner; int enchant = item.getEnchantLevel(); if (enchant <= 0) return; int overenchant = 0; if (enchant > 3) { overenchant = enchant - 3; enchant = 3; } if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE) { env.value += enchant + 3 * overenchant; return; } if (stat == Stats.MAGIC_ATTACK) { switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_S: env.value += 4 * enchant + 8 * overenchant; break; case L2Item.CRYSTAL_A: env.value += 3 * enchant + 6 * overenchant; break; case L2Item.CRYSTAL_B: env.value += 3 * enchant + 6 * overenchant; break; case L2Item.CRYSTAL_C: env.value += 3 * enchant + 6 * overenchant; break; case L2Item.CRYSTAL_D: env.value += 2 * enchant + 4 * overenchant; break; } return; } if (item.isWeapon()) { L2WeaponType type = (L2WeaponType) item.getItemType(); switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_S: switch (type) { case BOW: env.value += 10 * enchant + 20 * overenchant; break; case DUALFIST: case DUAL: env.value += 4 * enchant + 12 * overenchant; default: env.value += 4 * enchant + 10 * overenchant; break; } break; case L2Item.CRYSTAL_A: switch (type) { case BOW: env.value += 8 * enchant + 16 * overenchant; break; case DUALFIST: case DUAL: env.value += 5 * enchant + 10 * overenchant; default: env.value += 4 * enchant + 8 * overenchant; break; } break; case L2Item.CRYSTAL_B: switch (type) { case BOW: env.value += 6 * enchant + 12 * overenchant; break; case DUALFIST: case DUAL: env.value += 4 * enchant + 8 * overenchant; default: env.value += 3 * enchant + 6 * overenchant; break; } break; case L2Item.CRYSTAL_C: switch (type) { case BOW: env.value += 6 * enchant + 12 * overenchant; break; case DUALFIST: case DUAL: env.value += 4 * enchant + 8 * overenchant; default: env.value += 3 * enchant + 6 * overenchant; break; } break; case L2Item.CRYSTAL_D: case L2Item.CRYSTAL_NONE: switch (type) { case BOW: env.value += 4 * enchant + 8 * overenchant; break; default: env.value += 2 * enchant + 4 * overenchant; break; } break; } } } }