/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.basefuncs;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.skills.Env;
import silentium.gameserver.skills.Stats;
import silentium.gameserver.templates.item.L2Item;
import silentium.gameserver.templates.item.L2WeaponType;
public class FuncEnchant extends Func
{
public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda)
{
super(pStat, pOrder, owner);
}
@Override
public void calc(Env env)
{
if (cond != null && !cond.test(env))
return;
L2ItemInstance item = (L2ItemInstance) funcOwner;
int enchant = item.getEnchantLevel();
if (enchant <= 0)
return;
int overenchant = 0;
if (enchant > 3)
{
overenchant = enchant - 3;
enchant = 3;
}
if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
{
env.value += enchant + 3 * overenchant;
return;
}
if (stat == Stats.MAGIC_ATTACK)
{
switch (item.getItem().getCrystalType())
{
case L2Item.CRYSTAL_S:
env.value += 4 * enchant + 8 * overenchant;
break;
case L2Item.CRYSTAL_A:
env.value += 3 * enchant + 6 * overenchant;
break;
case L2Item.CRYSTAL_B:
env.value += 3 * enchant + 6 * overenchant;
break;
case L2Item.CRYSTAL_C:
env.value += 3 * enchant + 6 * overenchant;
break;
case L2Item.CRYSTAL_D:
env.value += 2 * enchant + 4 * overenchant;
break;
}
return;
}
if (item.isWeapon())
{
L2WeaponType type = (L2WeaponType) item.getItemType();
switch (item.getItem().getCrystalType())
{
case L2Item.CRYSTAL_S:
switch (type)
{
case BOW:
env.value += 10 * enchant + 20 * overenchant;
break;
case DUALFIST:
case DUAL:
env.value += 4 * enchant + 12 * overenchant;
default:
env.value += 4 * enchant + 10 * overenchant;
break;
}
break;
case L2Item.CRYSTAL_A:
switch (type)
{
case BOW:
env.value += 8 * enchant + 16 * overenchant;
break;
case DUALFIST:
case DUAL:
env.value += 5 * enchant + 10 * overenchant;
default:
env.value += 4 * enchant + 8 * overenchant;
break;
}
break;
case L2Item.CRYSTAL_B:
switch (type)
{
case BOW:
env.value += 6 * enchant + 12 * overenchant;
break;
case DUALFIST:
case DUAL:
env.value += 4 * enchant + 8 * overenchant;
default:
env.value += 3 * enchant + 6 * overenchant;
break;
}
break;
case L2Item.CRYSTAL_C:
switch (type)
{
case BOW:
env.value += 6 * enchant + 12 * overenchant;
break;
case DUALFIST:
case DUAL:
env.value += 4 * enchant + 8 * overenchant;
default:
env.value += 3 * enchant + 6 * overenchant;
break;
}
break;
case L2Item.CRYSTAL_D:
case L2Item.CRYSTAL_NONE:
switch (type)
{
case BOW:
env.value += 4 * enchant + 8 * overenchant;
break;
default:
env.value += 2 * enchant + 4 * overenchant;
break;
}
break;
}
}
}
}