/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model; import silentium.gameserver.data.xml.AccessLevelsData; /** * @author FBIagent<br> */ public class L2AdminCommandAccessRight { private String _adminCommand = null; private L2AccessLevel[] _accessLevels = null; /** * Initialized members * * @param adminCommand * as String * @param accessLevels * as String */ public L2AdminCommandAccessRight(String adminCommand, String accessLevels) { _adminCommand = adminCommand; String[] accessLevelsSplit = accessLevels.split(","); int numLevels = accessLevelsSplit.length; _accessLevels = new L2AccessLevel[numLevels]; for (int i = 0; i < numLevels; ++i) { try { _accessLevels[i] = AccessLevelsData.getInstance().getAccessLevel(Integer.parseInt(accessLevelsSplit[i])); } catch (NumberFormatException nfe) { _accessLevels[i] = null; } } } /** * Returns the admin command the access right belongs to<br> * <br> * * @return String: the admin command the access right belongs to<br> */ public String getAdminCommand() { return _adminCommand; } /** * Checks if the given characterAccessLevel is allowed to use the admin command which belongs to this access right. * * @param characterAccessLevel * The L2AccessLevel to check. * @return true if characterAccessLevel is allowed to use the admin command which belongs to this access right, otherwise false */ public boolean hasAccess(L2AccessLevel characterAccessLevel) { for (L2AccessLevel accessLevel : _accessLevels) { if (accessLevel != null && (accessLevel.getLevel() == characterAccessLevel.getLevel() || characterAccessLevel.hasChildAccess(accessLevel))) return true; } return false; } }