/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.model.itemcontainer.Inventory;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.item.L2Armor;
import silentium.gameserver.templates.item.L2Item;
/**
* @author mkizub TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates
*/
public class ConditionTargetBodyPart extends Condition
{
private final L2Armor _armor;
public ConditionTargetBodyPart(L2Armor armor)
{
_armor = armor;
}
@Override
public boolean testImpl(Env env)
{
// target is attacker
if (env.target == null)
return true;
int bodypart = env.target.getAttackingBodyPart();
int armor_part = _armor.getBodyPart();
switch (bodypart)
{
case Inventory.PAPERDOLL_CHEST:
return (armor_part & (L2Item.SLOT_CHEST | L2Item.SLOT_FULL_ARMOR | L2Item.SLOT_UNDERWEAR)) != 0;
case Inventory.PAPERDOLL_LEGS:
return (armor_part & (L2Item.SLOT_LEGS | L2Item.SLOT_FULL_ARMOR)) != 0;
case Inventory.PAPERDOLL_HEAD:
return (armor_part & L2Item.SLOT_HEAD) != 0;
case Inventory.PAPERDOLL_FEET:
return (armor_part & L2Item.SLOT_FEET) != 0;
case Inventory.PAPERDOLL_GLOVES:
return (armor_part & L2Item.SLOT_GLOVES) != 0;
default:
return true;
}
}
}