/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model; public final class L2EnchantSkillData { private final int _costExp; private final int _costSp; private final int _itemId; private final int _itemCount; private final int _rate76; private final int _rate77; private final int _rate78; public L2EnchantSkillData(int costExp, int costSp, int itemId, int itemCount, int rate76, int rate77, int rate78) { _costExp = costExp; _costSp = costSp; _itemId = itemId; _itemCount = itemCount; _rate76 = rate76; _rate77 = rate77; _rate78 = rate78; } /** * @return Returns the costExp. */ public int getCostExp() { return _costExp; } /** * @return Returns the costSp. */ public int getCostSp() { return _costSp; } /** * @return Returns the itemId. */ public int getItemId() { return _itemId; } /** * @return Returns the itemAmount. */ public int getItemCount() { return _itemCount; } /** * @return Returns the rate according to level. * @param level * : Level determines the rate. */ public int getRate(int level) { switch (level) { case 76: return _rate76; case 77: return _rate77; case 78: case 79: case 80: return _rate78; default: return 0; } } }