/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.taskmanager;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import java.util.NoSuchElementException;
import javolution.util.FastMap;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.model.actor.L2Attackable;
import silentium.gameserver.model.actor.L2Character;
/**
* @author la2 Lets drink to code!
*/
public class DecayTaskManager
{
protected static final Logger _log = LoggerFactory.getLogger(DecayTaskManager.class.getName());
protected Map<L2Character, Long> _decayTasks = new FastMap<L2Character, Long>().shared();
public static final int DEFAULT_DECAY_TIME = 7000;
public DecayTaskManager()
{
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new DecayScheduler(), 10000, 5000);
}
public static DecayTaskManager getInstance()
{
return SingletonHolder._instance;
}
public void addDecayTask(L2Character actor)
{
_decayTasks.put(actor, System.currentTimeMillis());
}
public void addDecayTask(L2Character actor, int interval)
{
_decayTasks.put(actor, System.currentTimeMillis() + interval);
}
public void cancelDecayTask(L2Character actor)
{
try
{
_decayTasks.remove(actor);
}
catch (NoSuchElementException e)
{
}
}
private class DecayScheduler implements Runnable
{
protected DecayScheduler()
{
// Do nothing
}
@Override
public void run()
{
long current = System.currentTimeMillis();
int delay;
try
{
Iterator<Entry<L2Character, Long>> it = _decayTasks.entrySet().iterator();
while (it.hasNext())
{
Entry<L2Character, Long> e = it.next();
L2Character actor = e.getKey();
Long next = e.getValue();
if (next == null)
continue;
if (actor instanceof L2Attackable)
{
delay = ((L2Attackable) actor).getCorpseDecayTime();
if (((L2Attackable) actor).isSpoil() || ((L2Attackable) actor).isSeeded())
delay *= 2;
}
else
delay = DEFAULT_DECAY_TIME;
if ((current - next) > delay)
{
actor.onDecay();
it.remove();
}
}
}
catch (Exception e)
{
// TODO: Find out the reason for exception. Unless caught here, mob decay would stop.
_log.warn("Error in DecayScheduler: " + e.getMessage(), e);
}
}
}
@Override
public String toString()
{
String ret = "============= DecayTask Manager Report ============\r\n";
ret += "Tasks count: " + _decayTasks.size() + "\r\n";
ret += "Tasks dump:\r\n";
Long current = System.currentTimeMillis();
for (L2Character actor : _decayTasks.keySet())
{
ret += "Class/Name: " + actor.getClass().getSimpleName() + "/" + actor.getName() + " decay timer: " + (current - _decayTasks.get(actor)) + "\r\n";
}
return ret;
}
/**
* <u><b><font color="FF0000">Read only.</font></b></u>
*
* @return a Map containing all decay tasks.
*/
public Map<L2Character, Long> getTasks()
{
return _decayTasks;
}
private static class SingletonHolder
{
protected static final DecayTaskManager _instance = new DecayTaskManager();
}
}