/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.gameserver.RecipeController; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.templates.skills.L2SkillType; public class Craft implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.COMMON_CRAFT, L2SkillType.DWARVEN_CRAFT }; @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) { if (!(activeChar instanceof L2PcInstance)) return; final L2PcInstance player = (L2PcInstance) activeChar; if (player.getPrivateStoreType() != 0) { player.sendPacket(SystemMessageId.CANNOT_CREATED_WHILE_ENGAGED_IN_TRADING); return; } RecipeController.getInstance().requestBookOpen(player, skill.getSkillType() == L2SkillType.DWARVEN_CRAFT); } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }