/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.PartyMatchRoom; import silentium.gameserver.model.actor.instance.L2PcInstance; /** * @author Gnacik */ public class PartyMatchDetail extends L2GameServerPacket { private final PartyMatchRoom _room; public PartyMatchDetail(L2PcInstance player, PartyMatchRoom room) { _room = room; } @Override protected final void writeImpl() { writeC(0x97); writeD(_room.getId()); // Room ID writeD(_room.getMaxMembers()); // Max Members writeD(_room.getMinLvl()); // Level Min writeD(_room.getMaxLvl()); // Level Max writeD(_room.getLootType()); // Loot Type writeD(_room.getLocation()); // Room Location writeS(_room.getTitle()); // Room title } }