/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.PartyMatchRoom;
import silentium.gameserver.model.actor.instance.L2PcInstance;
/**
* @author Gnacik
*/
public class PartyMatchDetail extends L2GameServerPacket
{
private final PartyMatchRoom _room;
public PartyMatchDetail(L2PcInstance player, PartyMatchRoom room)
{
_room = room;
}
@Override
protected final void writeImpl()
{
writeC(0x97);
writeD(_room.getId()); // Room ID
writeD(_room.getMaxMembers()); // Max Members
writeD(_room.getMinLvl()); // Level Min
writeD(_room.getMaxLvl()); // Level Max
writeD(_room.getLootType()); // Loot Type
writeD(_room.getLocation()); // Room Location
writeS(_room.getTitle()); // Room title
}
}