/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2CubicInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; /** * An Env object is a class to pass parameters to a calculator such as L2PcInstance, L2ItemInstance, Initial value. */ public final class Env { public L2Character player; private L2Character _character; public L2CubicInstance cubic; public L2Character target; public L2ItemInstance item; public L2Skill skill; public L2Effect effect; public double value; public double baseValue; public boolean skillMastery = false; public byte shld = 0; public boolean ss = false; public boolean sps = false; public boolean bss = false; public Env() { } public Env(byte shd, boolean s, boolean ps, boolean bs) { shld = shd; ss = s; sps = ps; bss = bs; } /** * @return the acting player. */ public L2PcInstance getPlayer() { return _character == null ? null : _character.getActingPlayer(); } }