/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.actor.L2Character; /** * format ddddd d */ public class MagicSkillLaunched extends L2GameServerPacket { private final int _charObjId; private final int _skillId; private final int _skillLevel; private final int _numberOfTargets; private L2Object[] _targets; private final int _singleTargetId; public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object[] targets) { _charObjId = cha.getObjectId(); _skillId = skillId; _skillLevel = skillLevel; _numberOfTargets = targets.length; _targets = targets; _singleTargetId = 0; } public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel) { _charObjId = cha.getObjectId(); _skillId = skillId; _skillLevel = skillLevel; _numberOfTargets = 1; _singleTargetId = cha.getTargetId(); } @Override protected final void writeImpl() { writeC(0x76); writeD(_charObjId); writeD(_skillId); writeD(_skillLevel); writeD(_numberOfTargets); // also failed or not? if (_singleTargetId != 0 || _numberOfTargets == 0) writeD(_singleTargetId); else for (L2Object target : _targets) { try { writeD(target.getObjectId()); } catch (NullPointerException e) { writeD(0); // untested } } } }