/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.actor.L2Character;
/**
* format ddddd d
*/
public class MagicSkillLaunched extends L2GameServerPacket
{
private final int _charObjId;
private final int _skillId;
private final int _skillLevel;
private final int _numberOfTargets;
private L2Object[] _targets;
private final int _singleTargetId;
public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object[] targets)
{
_charObjId = cha.getObjectId();
_skillId = skillId;
_skillLevel = skillLevel;
_numberOfTargets = targets.length;
_targets = targets;
_singleTargetId = 0;
}
public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel)
{
_charObjId = cha.getObjectId();
_skillId = skillId;
_skillLevel = skillLevel;
_numberOfTargets = 1;
_singleTargetId = cha.getTargetId();
}
@Override
protected final void writeImpl()
{
writeC(0x76);
writeD(_charObjId);
writeD(_skillId);
writeD(_skillLevel);
writeD(_numberOfTargets); // also failed or not?
if (_singleTargetId != 0 || _numberOfTargets == 0)
writeD(_singleTargetId);
else
for (L2Object target : _targets)
{
try
{
writeD(target.getObjectId());
}
catch (NullPointerException e)
{
writeD(0); // untested
}
}
}
}