/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.ReentrantLock;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.commons.database.DatabaseFactory;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.geo.GeoData;
import silentium.gameserver.instancemanager.ItemsOnGroundManager;
import silentium.gameserver.instancemanager.MercTicketManager;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.actor.knownlist.NullKnownList;
import silentium.gameserver.model.quest.QuestState;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.DropItem;
import silentium.gameserver.network.serverpackets.GetItem;
import silentium.gameserver.network.serverpackets.InventoryUpdate;
import silentium.gameserver.network.serverpackets.SpawnItem;
import silentium.gameserver.network.serverpackets.StatusUpdate;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.skills.basefuncs.Func;
import silentium.gameserver.tables.ItemTable;
import silentium.gameserver.templates.item.L2Armor;
import silentium.gameserver.templates.item.L2EtcItem;
import silentium.gameserver.templates.item.L2EtcItemType;
import silentium.gameserver.templates.item.L2Item;
import silentium.gameserver.templates.item.L2ItemType;
import silentium.gameserver.templates.item.L2Weapon;
import silentium.gameserver.utils.LoggingUtils;
/**
* This class manages items.
*/
public final class L2ItemInstance extends L2Object
{
protected static final Logger _log = LoggerFactory.getLogger(L2ItemInstance.class.getName());
private static final Logger _logItems = LoggerFactory.getLogger("item");
/** Enumeration of locations for item */
public static enum ItemLocation
{
VOID, INVENTORY, PAPERDOLL, WAREHOUSE, CLANWH, PET, PET_EQUIP, LEASE, FREIGHT
}
private int _ownerId;
private int _dropperObjectId = 0;
private int _count;
private int _initCount;
private long _time;
private boolean _decrease = false;
private final int _itemId;
private final L2Item _item;
/** Location of the item : Inventory, PaperDoll, WareHouse */
private ItemLocation _loc;
/** Slot where item is stored */
private int _locData;
private int _enchantLevel;
private L2Augmentation _augmentation = null;
/** Shadow item */
private int _mana = -1;
private boolean _consumingMana = false;
private static final int MANA_CONSUMPTION_RATE = 60000;
/** Custom item types (used loto, race tickets) */
private int _type1;
private int _type2;
private long _dropTime;
public static final int CHARGED_NONE = 0;
public static final int CHARGED_SOULSHOT = 1;
public static final int CHARGED_SPIRITSHOT = 1;
public static final int CHARGED_BLESSED_SPIRITSHOT = 2;
private int _chargedSoulshot = CHARGED_NONE;
private int _chargedSpiritshot = CHARGED_NONE;
private boolean _chargedFishshot = false;
private boolean _protected;
public static final int UNCHANGED = 0;
public static final int ADDED = 1;
public static final int MODIFIED = 2;
public static final int REMOVED = 3;
private int _lastChange = 2; // 1 added, 2 modified, 3 removed
private boolean _existsInDb; // if a record exists in DB.
private boolean _storedInDb; // if DB data is up-to-date.
private final ReentrantLock _dbLock = new ReentrantLock();
private ScheduledFuture<?> itemLootShedule = null;
private final DropProtection _dropProtection = new DropProtection();
/**
* Constructor of the L2ItemInstance from the objectId and the itemId.
*
* @param objectId
* : int designating the ID of the object in the world
* @param itemId
* : int designating the ID of the item
*/
public L2ItemInstance(int objectId, int itemId)
{
super(objectId);
_itemId = itemId;
_item = ItemTable.getInstance().getTemplate(itemId);
if (_itemId == 0 || _item == null)
throw new IllegalArgumentException();
super.setName(_item.getName());
setCount(1);
_loc = ItemLocation.VOID;
_type1 = 0;
_type2 = 0;
_dropTime = 0;
_mana = _item.getDuration();
}
/**
* Constructor of the L2ItemInstance from the objetId and the description of the item given by the L2Item.
*
* @param objectId
* : int designating the ID of the object in the world
* @param item
* : L2Item containing informations of the item
*/
public L2ItemInstance(int objectId, L2Item item)
{
super(objectId);
_itemId = item.getItemId();
_item = item;
if (_itemId == 0 || _item == null)
throw new IllegalArgumentException();
super.setName(_item.getName());
setCount(1);
_loc = ItemLocation.VOID;
_mana = _item.getDuration();
}
/**
* Sets the ownerID of the item
*
* @param process
* : String Identifier of process triggering this action
* @param owner_id
* : int designating the ID of the owner
* @param creator
* : L2PcInstance Player requesting the item creation
* @param reference
* : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void setOwnerId(String process, int owner_id, L2PcInstance creator, L2Object reference)
{
setOwnerId(owner_id);
if (MainConfig.LOG_ITEMS)
LoggingUtils.logItem(_logItems, "CHANGE: ", process, this, creator.getName(), reference);
}
/**
* Sets the ownerID of the item
*
* @param owner_id
* : int designating the ID of the owner
*/
public void setOwnerId(int owner_id)
{
if (owner_id == _ownerId)
return;
_ownerId = owner_id;
_storedInDb = false;
}
/**
* Returns the ownerID of the item
*
* @return int : ownerID of the item
*/
public int getOwnerId()
{
return _ownerId;
}
/**
* Sets the location of the item
*
* @param loc
* : ItemLocation (enumeration)
*/
public void setLocation(ItemLocation loc)
{
setLocation(loc, 0);
}
/**
* Sets the location of the item.<BR>
* <BR>
* <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
*
* @param loc
* : ItemLocation (enumeration)
* @param loc_data
* : int designating the slot where the item is stored or the village for freights
*/
public void setLocation(ItemLocation loc, int loc_data)
{
if (loc == _loc && loc_data == _locData)
return;
_loc = loc;
_locData = loc_data;
_storedInDb = false;
}
public ItemLocation getLocation()
{
return _loc;
}
/**
* Sets the quantity of the item.<BR>
* <BR>
*
* @param count
* the new count to set
*/
public void setCount(int count)
{
if (getCount() == count)
return;
_count = count >= -1 ? count : 0;
_storedInDb = false;
}
/**
* Returns the quantity of item
*
* @return int
*/
public int getCount()
{
return _count;
}
/**
* Sets the quantity of the item.<BR>
* <BR>
* <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
*
* @param process
* : String Identifier of process triggering this action
* @param count
* : int
* @param creator
* : L2PcInstance Player requesting the item creation
* @param reference
* : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void changeCount(String process, int count, L2PcInstance creator, L2Object reference)
{
if (count == 0)
return;
if (count > 0 && getCount() > Integer.MAX_VALUE - count)
setCount(Integer.MAX_VALUE);
else
setCount(getCount() + count);
if (getCount() < 0)
setCount(0);
_storedInDb = false;
if (MainConfig.LOG_ITEMS && process != null)
LoggingUtils.logItem(_logItems, "CHANGE: ", process, this, creator.getName(), reference);
}
// No logging (function designed for shots only)
public void changeCountWithoutTrace(int count, L2PcInstance creator, L2Object reference)
{
changeCount(null, count, creator, reference);
}
/**
* Returns if item is equipable
*
* @return boolean
*/
public boolean isEquipable()
{
return !(_item.getBodyPart() == 0 || _item.getItemType() == L2EtcItemType.ARROW || _item.getItemType() == L2EtcItemType.LURE);
}
/**
* Returns if item is equipped
*
* @return boolean
*/
public boolean isEquipped()
{
return _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP;
}
/**
* Returns the slot where the item is stored
*
* @return int
*/
public int getLocationSlot()
{
assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.FREIGHT;
return _locData;
}
/**
* Returns the characteristics of the item
*
* @return L2Item
*/
public L2Item getItem()
{
return _item;
}
public int getCustomType1()
{
return _type1;
}
public int getCustomType2()
{
return _type2;
}
public void setCustomType1(int newtype)
{
_type1 = newtype;
}
public void setCustomType2(int newtype)
{
_type2 = newtype;
}
public void setDropTime(long time)
{
_dropTime = time;
}
public long getDropTime()
{
return _dropTime;
}
public boolean isOlyRestrictedItem()
{
return getItem().isOlyRestrictedItem();
}
/**
* Returns the type of item
*
* @return Enum
*/
public L2ItemType getItemType()
{
return _item.getItemType();
}
/**
* Returns the ID of the item
*
* @return int
*/
public int getItemId()
{
return _itemId;
}
/**
* Returns true if item is an EtcItem
*
* @return boolean
*/
public boolean isEtcItem()
{
return (_item instanceof L2EtcItem);
}
/**
* Returns true if item is a Weapon/Shield
*
* @return boolean
*/
public boolean isWeapon()
{
return (_item instanceof L2Weapon);
}
/**
* Returns true if item is an Armor
*
* @return boolean
*/
public boolean isArmor()
{
return (_item instanceof L2Armor);
}
/**
* Returns the characteristics of the L2EtcItem
*
* @return L2EtcItem
*/
public L2EtcItem getEtcItem()
{
if (_item instanceof L2EtcItem)
return (L2EtcItem) _item;
return null;
}
/**
* Returns the characteristics of the L2Weapon
*
* @return L2Weapon
*/
public L2Weapon getWeaponItem()
{
if (_item instanceof L2Weapon)
return (L2Weapon) _item;
return null;
}
/**
* Returns the characteristics of the L2Armor
*
* @return L2Armor
*/
public L2Armor getArmorItem()
{
if (_item instanceof L2Armor)
return (L2Armor) _item;
return null;
}
/**
* Returns the quantity of crystals for crystallization
*
* @return int
*/
public final int getCrystalCount()
{
return _item.getCrystalCount(_enchantLevel);
}
/**
* @return the reference price of the item.
*/
public int getReferencePrice()
{
return _item.getReferencePrice();
}
/**
* @return the name of the item.
*/
public String getItemName()
{
return _item.getName();
}
/**
* @return the last change of the item.
*/
public int getLastChange()
{
return _lastChange;
}
/**
* Sets the last change of the item
*
* @param lastChange
* : int
*/
public void setLastChange(int lastChange)
{
_lastChange = lastChange;
}
/**
* @return if item is stackable.
*/
public boolean isStackable()
{
return _item.isStackable();
}
/**
* @return if item is dropable.
*/
public boolean isDropable()
{
return isAugmented() ? false : _item.isDropable();
}
/**
* @return if item is destroyable.
*/
public boolean isDestroyable()
{
return isQuestItem() ? false : _item.isDestroyable();
}
/**
* @return if item is tradable
*/
public boolean isTradable()
{
return isAugmented() ? false : _item.isTradable();
}
/**
* @return if item is sellable.
*/
public boolean isSellable()
{
return isAugmented() ? false : _item.isSellable();
}
/**
* @param isPrivateWareHouse
* : make additionals checks on tradable / shadow items.
* @return if item can be deposited in warehouse or freight.
*/
public boolean isDepositable(boolean isPrivateWareHouse)
{
// equipped, hero and quest items
if (isEquipped() || !_item.isDepositable())
return false;
if (!isPrivateWareHouse)
{
// augmented not tradable
if (!isTradable() || isShadowItem())
return false;
}
return true;
}
/**
* @return if item is consumable.
*/
public boolean isConsumable()
{
return _item.isConsumable();
}
/**
* @param player
* : the player to check.
* @param allowAdena
* : if true, count adenas.
* @param allowNonTradable
* : if true, count non tradable items.
* @return if item is available for manipulation.
*/
public boolean isAvailable(L2PcInstance player, boolean allowAdena, boolean allowNonTradable)
{
return ((!isEquipped()) // Not equipped
&& (getItem().getType2() != L2Item.TYPE2_QUEST) // Not Quest Item
&& (getItem().getType2() != L2Item.TYPE2_MONEY || getItem().getType1() != L2Item.TYPE1_SHIELD_ARMOR) // not money,
// not
// shield
&& (player.getPet() == null || getObjectId() != player.getPet().getControlItemId()) // Not Control item of
// currently summoned pet
&& (player.getActiveEnchantItem() != this) // Not momentarily used enchant scroll
&& (allowAdena || getItemId() != 57) // Not adena
&& (player.getCurrentSkill() == null || player.getCurrentSkill().getSkill().getItemConsumeId() != getItemId()) && (!player.isCastingSimultaneouslyNow() || player.getLastSimultaneousSkillCast() == null || player.getLastSimultaneousSkillCast().getItemConsumeId() != getItemId()) && (allowNonTradable || isTradable()));
}
@Override
public void onAction(L2PcInstance player)
{
// this causes the validate position handler to do the pickup if the location is reached.
// mercenary tickets can only be picked up by the castle owner.
final int castleId = MercTicketManager.getInstance().getTicketCastleId((this).getItemId());
if (castleId > 0 && (!player.isCastleLord(castleId) || player.isInParty()))
{
if (player.isInParty()) // do not allow owner who is in party to pick tickets up
player.sendMessage("You cannot pickup mercenaries while in a party.");
else
player.sendMessage("Only the castle lord can pickup mercenaries.");
player.setTarget(this);
player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
else if (!player.isFlying()) // cannot pickup
player.getAI().setIntention(CtrlIntention.AI_INTENTION_PICK_UP, this);
}
/**
* @return the level of enchantment of the item.
*/
public int getEnchantLevel()
{
return _enchantLevel;
}
/**
* Sets the level of enchantment of the item
*
* @param enchantLevel
* : number to apply.
*/
public void setEnchantLevel(int enchantLevel)
{
if (_enchantLevel == enchantLevel)
return;
_enchantLevel = enchantLevel;
_storedInDb = false;
}
/**
* @return whether this item is augmented or not ; true if augmented.
*/
public boolean isAugmented()
{
return _augmentation == null ? false : true;
}
/**
* @return the augmentation object for this item.
*/
public L2Augmentation getAugmentation()
{
return _augmentation;
}
/**
* Sets a new augmentation.
*
* @param augmentation
* : the augmentation object to apply.
* @return return true if successfull.
*/
public boolean setAugmentation(L2Augmentation augmentation)
{
// there shall be no previous augmentation..
if (_augmentation != null)
return false;
_augmentation = augmentation;
updateItemAttributes(null);
return true;
}
/**
* Remove the augmentation.
*/
public void removeAugmentation()
{
if (_augmentation == null)
return;
_augmentation = null;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("DELETE FROM augmentations WHERE item_id = ?");
statement.setInt(1, getObjectId());
statement.executeUpdate();
statement.close();
}
catch (SQLException e)
{
_log.warn("Could not remove augmentation for item: " + this + " from DB: ", e);
}
}
private void restoreAttributes()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("SELECT attributes,skill_id,skill_level FROM augmentations WHERE item_id=?");
statement.setInt(1, getObjectId());
ResultSet rs = statement.executeQuery();
if (rs.next())
{
int aug_attributes = rs.getInt(1);
int aug_skillId = rs.getInt(2);
int aug_skillLevel = rs.getInt(3);
if (aug_attributes != -1 && aug_skillId != -1 && aug_skillLevel != -1)
_augmentation = new L2Augmentation(rs.getInt("attributes"), rs.getInt("skill_id"), rs.getInt("skill_level"));
}
rs.close();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not restore augmentation data for item " + this + " from DB: " + e.getMessage(), e);
}
}
private void updateItemAttributes(Connection pooledCon)
{
try (Connection con = pooledCon == null ? DatabaseFactory.getConnection() : pooledCon)
{
PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)");
statement.setInt(1, getObjectId());
if (_augmentation == null)
{
statement.setInt(2, -1);
statement.setInt(3, -1);
statement.setInt(4, -1);
}
else
{
statement.setInt(2, _augmentation.getAttributes());
if (_augmentation.getSkill() == null)
{
statement.setInt(3, 0);
statement.setInt(4, 0);
}
else
{
statement.setInt(3, _augmentation.getSkill().getId());
statement.setInt(4, _augmentation.getSkill().getLevel());
}
}
statement.executeUpdate();
statement.close();
}
catch (SQLException e)
{
_log.warn("Could not update attributes for item: " + this + " from DB: ", e);
}
}
/**
* Used to decrease mana (mana means life-time for shadow items)
*/
public static class ScheduleConsumeManaTask implements Runnable
{
private final L2ItemInstance _shadowItem;
public ScheduleConsumeManaTask(L2ItemInstance item)
{
_shadowItem = item;
}
@Override
public void run()
{
try
{
// decrease mana
if (_shadowItem != null)
_shadowItem.decreaseMana(true);
}
catch (Exception e)
{
_log.warn(e.getLocalizedMessage(), e);
}
}
}
/**
* @return true if this item is a shadow item. Shadow items have a limited life-time.
*/
public boolean isShadowItem()
{
return (_mana >= 0);
}
/**
* Sets the mana for this shadow item.<BR>
* <b>NOTE</b>: does not send an inventory update packet
*
* @param mana
*/
public void setMana(int mana)
{
_mana = mana;
}
/**
* @return the remaining mana of this shadow item (left life-time).
*/
public int getMana()
{
return _mana;
}
/**
* Decreases the mana of this shadow item, sends a inventory update schedules a new consumption task if non is running optionally one could
* force a new task
*
* @param resetConsumingMana
* : if false, continue to schedule mana drop (case of shadow weapon).
*/
public void decreaseMana(boolean resetConsumingMana)
{
if (!isShadowItem())
return;
if (_mana > 0)
_mana--;
if (_storedInDb)
_storedInDb = false;
if (resetConsumingMana)
_consumingMana = false;
final L2PcInstance player = L2World.getInstance().getPlayer(getOwnerId());
if (player != null)
{
SystemMessage sm;
switch (_mana)
{
case 10:
sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10);
sm.addString(getItemName());
player.sendPacket(sm);
break;
case 5:
sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5);
sm.addString(getItemName());
player.sendPacket(sm);
break;
case 1:
sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1);
sm.addString(getItemName());
player.sendPacket(sm);
break;
}
if (_mana == 0) // The life time has expired
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0);
sm.addString(getItemName());
player.sendPacket(sm);
// unequip
if (isEquipped())
{
L2ItemInstance[] unequipped = player.getInventory().unEquipItemInSlotAndRecord(getLocationSlot());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance item : unequipped)
{
L2PcInstance.cleanWeaponShots(item);
iu.addModifiedItem(item);
}
player.sendPacket(iu);
player.broadcastUserInfo();
}
if (getLocation() != ItemLocation.WAREHOUSE)
{
// destroy
player.getInventory().destroyItem("L2ItemInstance", this, player, null);
// send update
InventoryUpdate iu = new InventoryUpdate();
iu.addRemovedItem(this);
player.sendPacket(iu);
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
else
{
player.getWarehouse().destroyItem("L2ItemInstance", this, player, null);
}
// delete from world
L2World.getInstance().removeObject(this);
}
else
{
// Reschedule if still equipped
if (!_consumingMana && isEquipped())
scheduleConsumeManaTask();
if (getLocation() != ItemLocation.WAREHOUSE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(this);
player.sendPacket(iu);
}
}
}
}
private void scheduleConsumeManaTask()
{
_consumingMana = true;
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleConsumeManaTask(this), MANA_CONSUMPTION_RATE);
}
/**
* Returns false cause item can't be attacked
*
* @return boolean false
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
/**
* Returns the type of charge with SoulShot of the item.
*
* @return int (CHARGED_NONE, CHARGED_SOULSHOT)
*/
public int getChargedSoulshot()
{
return _chargedSoulshot;
}
/**
* Returns the type of charge with SpiritShot of the item
*
* @return int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
*/
public int getChargedSpiritshot()
{
return _chargedSpiritshot;
}
public boolean getChargedFishshot()
{
return _chargedFishshot;
}
/**
* Sets the type of charge with SoulShot of the item
*
* @param type
* : int (CHARGED_NONE, CHARGED_SOULSHOT)
*/
public void setChargedSoulshot(int type)
{
_chargedSoulshot = type;
}
/**
* Sets the type of charge with SpiritShot of the item
*
* @param type
* : int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
*/
public void setChargedSpiritshot(int type)
{
_chargedSpiritshot = type;
}
public void setChargedFishshot(boolean type)
{
_chargedFishshot = type;
}
/**
* This function basically returns a set of functions from L2Item/L2Armor/L2Weapon, but may add additional functions, if this particular item
* instance is enhanched for a particular player.
*
* @param player
* : L2Character designating the player
* @return Func[]
*/
public Func[] getStatFuncs(L2Character player)
{
return getItem().getStatFuncs(this, player);
}
/**
* Updates database.<BR>
* <BR>
* <U><I>Concept : </I></U><BR>
* <B>IF</B> the item exists in database :
* <UL>
* <LI><B>IF</B> the item has no owner, or has no location, or has a null quantity : remove item from database</LI>
* <LI><B>ELSE</B> : update item in database</LI>
* </UL>
* <B> Otherwise</B> :
* <UL>
* <LI><B>IF</B> the item hasn't a null quantity, and has a correct location, and has a correct owner : insert item in database</LI>
* </UL>
*/
public void updateDatabase()
{
this.updateDatabase(false);
}
public void updateDatabase(boolean force)
{
_dbLock.lock();
try
{
if (_existsInDb)
{
if (_ownerId == 0 || _loc == ItemLocation.VOID || (getCount() == 0 && _loc != ItemLocation.LEASE))
removeFromDb();
else if (!MainConfig.LAZY_ITEMS_UPDATE || force)
updateInDb();
}
else
{
if (_ownerId == 0 || _loc == ItemLocation.VOID || (getCount() == 0 && _loc != ItemLocation.LEASE))
return;
insertIntoDb();
}
}
finally
{
_dbLock.unlock();
}
}
/**
* @param ownerId
* : objectID of the owner.
* @param rs
* : the ResultSet of the item.
* @return a L2ItemInstance stored in database from its objectID
*/
public static L2ItemInstance restoreFromDb(int ownerId, ResultSet rs)
{
L2ItemInstance inst = null;
int objectId, item_id, loc_data, enchant_level, custom_type1, custom_type2, manaLeft, count;
long time;
ItemLocation loc;
try
{
objectId = rs.getInt(1);
item_id = rs.getInt("item_id");
count = rs.getInt("count");
loc = ItemLocation.valueOf(rs.getString("loc"));
loc_data = rs.getInt("loc_data");
enchant_level = rs.getInt("enchant_level");
custom_type1 = rs.getInt("custom_type1");
custom_type2 = rs.getInt("custom_type2");
manaLeft = rs.getInt("mana_left");
time = rs.getLong("time");
}
catch (Exception e)
{
_log.warn("Could not restore an item owned by " + ownerId + " from DB:", e);
return null;
}
L2Item item = ItemTable.getInstance().getTemplate(item_id);
if (item == null)
{
_log.error("Item item_id=" + item_id + " not known, object_id=" + objectId);
return null;
}
inst = new L2ItemInstance(objectId, item);
inst._ownerId = ownerId;
inst.setCount(count);
inst._enchantLevel = enchant_level;
inst._type1 = custom_type1;
inst._type2 = custom_type2;
inst._loc = loc;
inst._locData = loc_data;
inst._existsInDb = true;
inst._storedInDb = true;
// Setup life time for shadow weapons
inst._mana = manaLeft;
inst._time = time;
// load augmentation
if (inst.isEquipable())
inst.restoreAttributes();
return inst;
}
/**
* Init a dropped L2ItemInstance and add it in the world as a visible object.<BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T ADD the object to _allObjects of L2World </B></FONT><BR>
* <BR>
*
* @param dropper
* : the character who dropped the item.
* @param x
* : X location of the item.
* @param y
* : Y location of the item.
* @param z
* : Z location of the item.
*/
public final void dropMe(L2Character dropper, int x, int y, int z)
{
ThreadPoolManager.getInstance().executeTask(new ItemDropTask(this, dropper, x, y, z));
}
public class ItemDropTask implements Runnable
{
private int _x, _y, _z;
private final L2Character _dropper;
private final L2ItemInstance _itm;
public ItemDropTask(L2ItemInstance item, L2Character dropper, int x, int y, int z)
{
_x = x;
_y = y;
_z = z;
_dropper = dropper;
_itm = item;
}
@Override
public final void run()
{
assert _itm.getPosition().getWorldRegion() == null;
if (MainConfig.GEODATA > 0 && _dropper != null)
{
Location dropDest = GeoData.getInstance().moveCheck(_dropper.getX(), _dropper.getY(), _dropper.getZ(), _x, _y, _z);
_x = dropDest.getX();
_y = dropDest.getY();
_z = dropDest.getZ();
}
synchronized (_itm)
{
// Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion
_itm.setIsVisible(true);
_itm.getPosition().setWorldPosition(_x, _y, _z);
_itm.getPosition().setWorldRegion(L2World.getInstance().getRegion(getPosition().getWorldPosition()));
}
_itm.getPosition().getWorldRegion().addVisibleObject(_itm);
_itm.setDropTime(System.currentTimeMillis());
_itm.setDropperObjectId(_dropper != null ? _dropper.getObjectId() : 0); // Set the dropper Id for the knownlist
// packets in sendInfo
// Add the L2ItemInstance dropped in the world as a visible object
L2World.getInstance().addVisibleObject(_itm, _itm.getPosition().getWorldRegion());
if (MainConfig.SAVE_DROPPED_ITEM)
ItemsOnGroundManager.getInstance().save(_itm);
_itm.setDropperObjectId(0); // Set the dropper Id back to 0 so it no longer shows the drop packet
}
}
@Override
public void initKnownList()
{
setKnownList(new NullKnownList(this));
}
/**
* Remove a L2ItemInstance from the world and send server->client GetItem packets.<BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T REMOVE the object from _allObjects of L2World </B></FONT><BR>
* <BR>
*
* @param player
* Player that pick up the item
*/
public final void pickupMe(L2Character player)
{
assert getPosition().getWorldRegion() != null;
L2WorldRegion oldregion = getPosition().getWorldRegion();
// Create a server->client GetItem packet to pick up the L2ItemInstance
GetItem gi = new GetItem(this, player.getObjectId());
player.broadcastPacket(gi);
synchronized (this)
{
setIsVisible(false);
getPosition().setWorldRegion(null);
}
// if this item is a mercenary ticket, remove the spawns!
int itemId = getItemId();
if (MercTicketManager.getInstance().getTicketCastleId(itemId) > 0)
{
MercTicketManager.getInstance().removeTicket(this);
ItemsOnGroundManager.getInstance().removeObject(this);
}
if (!MainConfig.DISABLE_TUTORIAL && (itemId == 57 || itemId == 6353))
{
L2PcInstance actor = player.getActingPlayer();
if (actor != null)
{
QuestState qs = actor.getQuestState("Tutorial");
if (qs != null)
qs.getQuest().notifyEvent("CE" + itemId + "", null, actor);
}
}
// Remove the L2ItemInstance from the world (out of synchro, to avoid deadlocks)
L2World.getInstance().removeVisibleObject(this, oldregion);
}
/**
* Update the database with values of the item
*/
private void updateInDb()
{
assert _existsInDb;
if (_storedInDb)
return;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,custom_type1=?,custom_type2=?,mana_left=?,time=? WHERE object_id = ?");
statement.setInt(1, _ownerId);
statement.setInt(2, getCount());
statement.setString(3, _loc.name());
statement.setInt(4, _locData);
statement.setInt(5, getEnchantLevel());
statement.setInt(6, getCustomType1());
statement.setInt(7, getCustomType2());
statement.setInt(8, getMana());
statement.setLong(9, getTime());
statement.setInt(10, getObjectId());
statement.executeUpdate();
_existsInDb = true;
_storedInDb = true;
statement.close();
}
catch (Exception e)
{
_log.warn("Could not update item " + this + " in DB: Reason: " + e.getMessage(), e);
}
}
/**
* Insert the item in database
*/
private void insertIntoDb()
{
assert !_existsInDb && getObjectId() != 0;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("INSERT INTO items (owner_id,item_id,count,loc,loc_data,enchant_level,object_id,custom_type1,custom_type2,mana_left,time) VALUES (?,?,?,?,?,?,?,?,?,?,?)");
statement.setInt(1, _ownerId);
statement.setInt(2, _itemId);
statement.setInt(3, getCount());
statement.setString(4, _loc.name());
statement.setInt(5, _locData);
statement.setInt(6, getEnchantLevel());
statement.setInt(7, getObjectId());
statement.setInt(8, _type1);
statement.setInt(9, _type2);
statement.setInt(10, getMana());
statement.setLong(11, getTime());
statement.executeUpdate();
_existsInDb = true;
_storedInDb = true;
statement.close();
if (_augmentation != null)
updateItemAttributes(con);
}
catch (Exception e)
{
_log.warn("Could not insert item " + this + " into DB: Reason: " + e.getMessage(), e);
}
}
/**
* Delete item from database
*/
private void removeFromDb()
{
assert _existsInDb;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE object_id=?");
statement.setInt(1, getObjectId());
statement.executeUpdate();
_existsInDb = false;
_storedInDb = false;
statement.close();
statement = con.prepareStatement("DELETE FROM augmentations WHERE item_id = ?");
statement.setInt(1, getObjectId());
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not delete item " + this + " in DB: " + e.getMessage(), e);
}
}
/**
* @return the item in String format.
*/
@Override
public String toString()
{
return "" + _item;
}
public void resetOwnerTimer()
{
if (itemLootShedule != null)
itemLootShedule.cancel(true);
itemLootShedule = null;
}
public void setItemLootShedule(ScheduledFuture<?> sf)
{
itemLootShedule = sf;
}
public ScheduledFuture<?> getItemLootShedule()
{
return itemLootShedule;
}
public void setProtected(boolean is_protected)
{
_protected = is_protected;
}
public boolean isProtected()
{
return _protected;
}
public boolean isNightLure()
{
return ((_itemId >= 8505 && _itemId <= 8513) || _itemId == 8485);
}
public void setCountDecrease(boolean decrease)
{
_decrease = decrease;
}
public boolean getCountDecrease()
{
return _decrease;
}
public void setInitCount(int InitCount)
{
_initCount = InitCount;
}
public int getInitCount()
{
return _initCount;
}
public void restoreInitCount()
{
if (_decrease)
_count = _initCount;
}
public void setTime(int time)
{
if (time > 0)
_time = time;
else
_time = 0;
}
public long getTime()
{
return _time;
}
public long getRemainingTime()
{
return _time - System.currentTimeMillis();
}
public boolean isPetItem()
{
return getItem().isPetItem();
}
public boolean isPotion()
{
return getItem().isPotion();
}
public boolean isElixir()
{
return getItem().isElixir();
}
public boolean isHerb()
{
return getItem().getItemType() == L2EtcItemType.HERB;
}
public boolean isHeroItem()
{
return getItem().isHeroItem();
}
public boolean isQuestItem()
{
return getItem().isQuestItem();
}
@Override
public void decayMe()
{
if (MainConfig.SAVE_DROPPED_ITEM)
ItemsOnGroundManager.getInstance().removeObject(this);
super.decayMe();
}
public void setDropperObjectId(int id)
{
_dropperObjectId = id;
}
public final DropProtection getDropProtection()
{
return _dropProtection;
}
@Override
public void sendInfo(L2PcInstance activeChar)
{
if (_dropperObjectId != 0)
activeChar.sendPacket(new DropItem(this, _dropperObjectId));
else
activeChar.sendPacket(new SpawnItem(this));
}
}