/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author Forsaiken
*/
package silentium.gameserver.skills.l2skills;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.templates.StatsSet;
public final class L2SkillSignetCasttime extends L2Skill
{
public int _effectNpcId;
public int effectId;
public L2SkillSignetCasttime(StatsSet set)
{
super(set);
_effectNpcId = set.getInteger("effectNpcId", -1);
effectId = set.getInteger("effectId", -1);
}
@Override
public void useSkill(L2Character caster, L2Object[] targets)
{
if (caster.isAlikeDead())
return;
getEffectsSelf(caster);
}
}