/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ /** * @author Forsaiken */ package silentium.gameserver.skills.l2skills; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.templates.StatsSet; public final class L2SkillSignetCasttime extends L2Skill { public int _effectNpcId; public int effectId; public L2SkillSignetCasttime(StatsSet set) { super(set); _effectNpcId = set.getInteger("effectNpcId", -1); effectId = set.getInteger("effectId", -1); } @Override public void useSkill(L2Character caster, L2Object[] targets) { if (caster.isAlikeDead()) return; getEffectsSelf(caster); } }