/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.chat;
import silentium.gameserver.handler.IChatHandler;
import silentium.gameserver.model.BlockList;
import silentium.gameserver.model.L2World;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.CreatureSay;
/**
* A chat handler
*
* @author durgus
*/
public class ChatTell implements IChatHandler {
private static final int[] COMMAND_IDS = { 2 };
/**
* Handle chat type 'tell'
*
* @see silentium.gameserver.handler.IChatHandler#handleChat(int, silentium.gameserver.model.actor.instance.L2PcInstance, String, String)
*/
@Override
public void handleChat(final int type, final L2PcInstance activeChar, final String target, final String text) {
// Return if no target is set.
if (target == null)
return;
final L2PcInstance receiver = L2World.getInstance().getPlayer(target);
if (receiver != null) {
if (activeChar.equals(receiver)) {
activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
return;
}
if (receiver.isInJail() || receiver.isChatBanned()) {
activeChar.sendPacket(SystemMessageId.TARGET_IS_CHAT_BANNED);
return;
}
if (receiver.getClient().isDetached()) {
activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME);
return;
}
if (!activeChar.isGM() && (receiver.isInRefusalMode() || BlockList.isBlocked(receiver, activeChar))) {
activeChar.sendPacket(SystemMessageId.THE_PERSON_IS_IN_MESSAGE_REFUSAL_MODE);
return;
}
receiver.sendPacket(new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text));
activeChar.sendPacket(new CreatureSay(activeChar.getObjectId(), type, "->" + receiver.getName(), text));
} else
activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME);
}
/**
* Returns the chat types registered to this handler
*
* @see silentium.gameserver.handler.IChatHandler#getChatTypeList()
*/
@Override
public int[] getChatTypeList() {
return COMMAND_IDS;
}
}