/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.chat; import silentium.gameserver.handler.IChatHandler; import silentium.gameserver.model.BlockList; import silentium.gameserver.model.L2World; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.CreatureSay; /** * A chat handler * * @author durgus */ public class ChatTell implements IChatHandler { private static final int[] COMMAND_IDS = { 2 }; /** * Handle chat type 'tell' * * @see silentium.gameserver.handler.IChatHandler#handleChat(int, silentium.gameserver.model.actor.instance.L2PcInstance, String, String) */ @Override public void handleChat(final int type, final L2PcInstance activeChar, final String target, final String text) { // Return if no target is set. if (target == null) return; final L2PcInstance receiver = L2World.getInstance().getPlayer(target); if (receiver != null) { if (activeChar.equals(receiver)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return; } if (receiver.isInJail() || receiver.isChatBanned()) { activeChar.sendPacket(SystemMessageId.TARGET_IS_CHAT_BANNED); return; } if (receiver.getClient().isDetached()) { activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME); return; } if (!activeChar.isGM() && (receiver.isInRefusalMode() || BlockList.isBlocked(receiver, activeChar))) { activeChar.sendPacket(SystemMessageId.THE_PERSON_IS_IN_MESSAGE_REFUSAL_MODE); return; } receiver.sendPacket(new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text)); activeChar.sendPacket(new CreatureSay(activeChar.getObjectId(), type, "->" + receiver.getName(), text)); } else activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME); } /** * Returns the chat types registered to this handler * * @see silentium.gameserver.handler.IChatHandler#getChatTypeList() */ @Override public int[] getChatTypeList() { return COMMAND_IDS; } }