/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.skills.Env;
import silentium.gameserver.tables.SkillTable;
import silentium.gameserver.templates.skills.L2EffectType;
/**
* @author Kerberos
*/
public class EffectFusion extends L2Effect
{
public int _effect;
public int _maxEffect;
public EffectFusion(Env env, EffectTemplate template)
{
super(env, template);
_effect = getSkill().getLevel();
_maxEffect = SkillTable.getInstance().getMaxLevel(getSkill().getId());
}
/**
* @see silentium.gameserver.model.L2Effect#onActionTime()
*/
@Override
public boolean onActionTime()
{
return true;
}
/**
* @see silentium.gameserver.model.L2Effect#getEffectType()
*/
@Override
public L2EffectType getEffectType()
{
return L2EffectType.FUSION;
}
public void increaseEffect()
{
if (_effect < _maxEffect)
{
_effect++;
updateBuff();
}
}
public void decreaseForce()
{
_effect--;
if (_effect < 1)
exit();
else
updateBuff();
}
private void updateBuff()
{
exit();
SkillTable.getInstance().getInfo(getSkill().getId(), _effect).getEffects(getEffector(), getEffected());
}
}