/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.model.L2Effect; import silentium.gameserver.skills.Env; import silentium.gameserver.tables.SkillTable; import silentium.gameserver.templates.skills.L2EffectType; /** * @author Kerberos */ public class EffectFusion extends L2Effect { public int _effect; public int _maxEffect; public EffectFusion(Env env, EffectTemplate template) { super(env, template); _effect = getSkill().getLevel(); _maxEffect = SkillTable.getInstance().getMaxLevel(getSkill().getId()); } /** * @see silentium.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { return true; } /** * @see silentium.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.FUSION; } public void increaseEffect() { if (_effect < _maxEffect) { _effect++; updateBuff(); } } public void decreaseForce() { _effect--; if (_effect < 1) exit(); else updateBuff(); } private void updateBuff() { exit(); SkillTable.getInstance().getInfo(getSkill().getId(), _effect).getEffects(getEffector(), getEffected()); } }