/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.instancemanager.CursedWeaponsManager; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.itemcontainer.Inventory; import silentium.gameserver.skills.AbnormalEffect; import silentium.gameserver.tables.NpcTable; public class CharInfo extends L2GameServerPacket { private final L2PcInstance _activeChar; private final Inventory _inv; private final int _x, _y, _z, _heading; private final int _mAtkSpd, _pAtkSpd; private final int _runSpd, _walkSpd; private final float _moveMultiplier; public CharInfo(L2PcInstance cha) { _activeChar = cha; _inv = _activeChar.getInventory(); _x = _activeChar.getX(); _y = _activeChar.getY(); _z = _activeChar.getZ(); _heading = _activeChar.getHeading(); _mAtkSpd = _activeChar.getMAtkSpd(); _pAtkSpd = _activeChar.getPAtkSpd(); _moveMultiplier = _activeChar.getMovementSpeedMultiplier(); _runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier); _walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier); } @Override protected final void writeImpl() { boolean gmSeeInvis = false; if (_activeChar.getAppearance().getInvisible()) { L2PcInstance tmp = getClient().getActiveChar(); if (tmp != null && tmp.isGM()) gmSeeInvis = true; } writeC(0x03); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(_activeChar.getObjectId()); writeS(_activeChar.getName()); writeD(_activeChar.getRace().ordinal()); writeD(_activeChar.getAppearance().getSex() ? 1 : 0); if (_activeChar.getClassIndex() == 0) writeD(_activeChar.getClassId().getId()); else writeD(_activeChar.getBaseClass()); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); // c6 new h's writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND)); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeD(_activeChar.getPvpFlag()); writeD(_activeChar.getKarma()); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_activeChar.getPvpFlag()); writeD(_activeChar.getKarma()); writeD(_runSpd); writeD(_walkSpd); writeD(_runSpd); // swim run speed writeD(_walkSpd); // swim walk speed writeD(_runSpd); // fl run speed writeD(_walkSpd); // fl walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeF(_activeChar.getMovementSpeedMultiplier()); writeF(_activeChar.getAttackSpeedMultiplier()); if (_activeChar.getMountType() != 0) { writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionRadius()); writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionHeight()); } else { writeF(_activeChar.getBaseTemplate().getCollisionRadius()); writeF(_activeChar.getBaseTemplate().getCollisionHeight()); } writeD(_activeChar.getAppearance().getHairStyle()); writeD(_activeChar.getAppearance().getHairColor()); writeD(_activeChar.getAppearance().getFace()); if (gmSeeInvis) writeS("Invisible"); else writeS(_activeChar.getTitle()); writeD(_activeChar.getClanId()); writeD(_activeChar.getClanCrestId()); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); writeD(0); writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0 writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0 writeC(_activeChar.isInCombat() ? 1 : 0); writeC(_activeChar.isAlikeDead() ? 1 : 0); if (gmSeeInvis) writeC(0); else writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0 writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop writeH(_activeChar.getCubics().size()); for (int id : _activeChar.getCubics().keySet()) writeH(id); writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0); if (gmSeeInvis) writeD((_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask())); else writeD(_activeChar.getAbnormalEffect()); writeC(_activeChar.getRecomLeft()); writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue) writeD(_activeChar.getClassId().getId()); writeD(_activeChar.getMaxCp()); writeD((int) _activeChar.getCurrentCp()); writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect()); if (_activeChar.getTeam() == 1) writeC(0x01); // team circle around feet 1= Blue, 2 = red else if (_activeChar.getTeam() == 2) writeC(0x02); // team circle around feet 1= Blue, 2 = red else writeC(0x00); // team circle around feet 1= Blue, 2 = red writeD(_activeChar.getClanCrestLargeId()); writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I writeC((_activeChar.isHero() || (_activeChar.isGM() && PlayersConfig.GM_HERO_AURA)) ? 1 : 0); // Hero Aura writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0) writeD(_activeChar.getFishx()); writeD(_activeChar.getFishy()); writeD(_activeChar.getFishz()); writeD(_activeChar.getAppearance().getNameColor()); writeD(0x00); // isRunning() as in UserInfo? writeD(_activeChar.getPledgeClass()); writeD(_activeChar.getPledgeType()); writeD(_activeChar.getAppearance().getTitleColor()); if (_activeChar.isCursedWeaponEquipped()) writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId())); else writeD(0x00); } }