/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.item; import silentium.gameserver.handler.IItemHandler; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.MagicSkillUse; import silentium.gameserver.templates.item.L2Item; import silentium.gameserver.templates.item.L2Weapon; import silentium.gameserver.templates.item.L2WeaponType; import silentium.gameserver.utils.Broadcast; /** * @author -Nemesiss- */ public class FishShots implements IItemHandler { private static final int[] SKILL_IDS = { 2181, 2182, 2183, 2184, 2185, 2186 }; @Override public void useItem(final L2Playable playable, final L2ItemInstance item, final boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; final L2PcInstance activeChar = (L2PcInstance) playable; final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); final L2Weapon weaponItem = activeChar.getActiveWeaponItem(); if (weaponInst == null || weaponItem.getItemType() != L2WeaponType.FISHINGROD) return; // Fishshot is already active if (weaponInst.getChargedFishshot()) return; final int FishshotId = item.getItemId(); final int grade = weaponItem.getCrystalType(); final int count = item.getCount(); // 1479 - That is the wrong grade of soulshot for that fishing pole. if (grade == L2Item.CRYSTAL_NONE && FishshotId != 6535 || grade == L2Item.CRYSTAL_D && FishshotId != 6536 || grade == L2Item.CRYSTAL_C && FishshotId != 6537 || grade == L2Item.CRYSTAL_B && FishshotId != 6538 || grade == L2Item.CRYSTAL_A && FishshotId != 6539 || FishshotId != 6540 && grade == L2Item.CRYSTAL_S) { activeChar.sendPacket(SystemMessageId.WRONG_FISHINGSHOT_GRADE); return; } if (count < 1) return; weaponInst.setChargedFishshot(true); activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false); final L2Object oldTarget = activeChar.getTarget(); activeChar.setTarget(activeChar); Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, SKILL_IDS[grade], 1, 0, 0)); activeChar.setTarget(oldTarget); } }