/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.commons.utils.Rnd; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.data.xml.SkillTreeData; import silentium.gameserver.model.L2EnchantSkillData; import silentium.gameserver.model.L2EnchantSkillLearn; import silentium.gameserver.model.L2ShortCut; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2NpcInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ShortCutRegister; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.network.serverpackets.UserInfo; import silentium.gameserver.tables.SkillTable; /** * Format chdd * * @author -Wooden- */ public final class RequestExEnchantSkill extends L2GameClientPacket { private int _skillId; private int _skillLevel; @Override protected void readImpl() { _skillId = readD(); _skillLevel = readD(); } @Override protected void runImpl() { if (_skillId <= 0 || _skillLevel <= 0) return; final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (activeChar.getClassId().level() < 3 || activeChar.getLevel() < 76) return; final L2Npc trainer = activeChar.getCurrentFolkNPC(); if (trainer == null) return; if (!activeChar.isInsideRadius(trainer, L2Npc.INTERACTION_DISTANCE, false, false) && !activeChar.isGM()) return; if (activeChar.getSkillLevel(_skillId) >= _skillLevel) return; final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLevel); if (skill == null) return; L2EnchantSkillData data = null; int baseLvl = 0; // Try to find enchant skill. for (L2EnchantSkillLearn esl : SkillTreeData.getInstance().getAvailableEnchantSkills(activeChar)) { if (esl == null) continue; if (esl.getId() == _skillId && esl.getLevel() == _skillLevel) { data = SkillTreeData.getInstance().getEnchantSkillData(esl.getEnchant()); baseLvl = esl.getBaseLevel(); break; } } if (data == null) return; // Check exp and sp neccessary to enchant skill. if (activeChar.getSp() < data.getCostSp()) { activeChar.sendPacket(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL); return; } if (activeChar.getExp() < data.getCostExp()) { activeChar.sendPacket(SystemMessageId.YOU_DONT_HAVE_ENOUGH_EXP_TO_ENCHANT_THAT_SKILL); return; } // Check item restriction, and try to consume item. if (PlayersConfig.ES_SP_BOOK_NEEDED) if (data.getItemId() != 0 && data.getItemCount() != 0) { if (!activeChar.destroyItemByItemId("SkillEnchant", data.getItemId(), data.getItemCount(), trainer, false)) { activeChar.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL); return; } SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED); sm.addItemName(data.getItemId()); sm.addItemNumber(data.getItemCount()); activeChar.sendPacket(sm); } // All conditions fulfilled, consume exp and sp. activeChar.getStat().removeExpAndSp(data.getCostExp(), data.getCostSp()); // Try to enchant skill. if (Rnd.get(100) <= data.getRate(activeChar.getLevel())) { activeChar.addSkill(skill, true); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1).addSkillName(_skillId, _skillLevel)); } else { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1).addSkillName(_skillId, _skillLevel)); if (_skillLevel > 100) { _skillLevel = baseLvl; activeChar.addSkill(SkillTable.getInstance().getInfo(_skillId, _skillLevel), true); } } activeChar.sendSkillList(); activeChar.sendPacket(new UserInfo(activeChar)); // Update shortcuts. for (L2ShortCut sc : activeChar.getAllShortCuts()) { if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL) { L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), L2ShortCut.TYPE_SKILL, _skillId, _skillLevel, 1); activeChar.sendPacket(new ShortCutRegister(newsc)); activeChar.registerShortCut(newsc); } } // Show enchant skill list. L2NpcInstance.showEnchantSkillList(activeChar, trainer, activeChar.getClassId()); } }