/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.commons.utils.Rnd;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.data.xml.SkillTreeData;
import silentium.gameserver.model.L2EnchantSkillData;
import silentium.gameserver.model.L2EnchantSkillLearn;
import silentium.gameserver.model.L2ShortCut;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2NpcInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ShortCutRegister;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.network.serverpackets.UserInfo;
import silentium.gameserver.tables.SkillTable;
/**
* Format chdd
*
* @author -Wooden-
*/
public final class RequestExEnchantSkill extends L2GameClientPacket
{
private int _skillId;
private int _skillLevel;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLevel = readD();
}
@Override
protected void runImpl()
{
if (_skillId <= 0 || _skillLevel <= 0)
return;
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (activeChar.getClassId().level() < 3 || activeChar.getLevel() < 76)
return;
final L2Npc trainer = activeChar.getCurrentFolkNPC();
if (trainer == null)
return;
if (!activeChar.isInsideRadius(trainer, L2Npc.INTERACTION_DISTANCE, false, false) && !activeChar.isGM())
return;
if (activeChar.getSkillLevel(_skillId) >= _skillLevel)
return;
final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLevel);
if (skill == null)
return;
L2EnchantSkillData data = null;
int baseLvl = 0;
// Try to find enchant skill.
for (L2EnchantSkillLearn esl : SkillTreeData.getInstance().getAvailableEnchantSkills(activeChar))
{
if (esl == null)
continue;
if (esl.getId() == _skillId && esl.getLevel() == _skillLevel)
{
data = SkillTreeData.getInstance().getEnchantSkillData(esl.getEnchant());
baseLvl = esl.getBaseLevel();
break;
}
}
if (data == null)
return;
// Check exp and sp neccessary to enchant skill.
if (activeChar.getSp() < data.getCostSp())
{
activeChar.sendPacket(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
return;
}
if (activeChar.getExp() < data.getCostExp())
{
activeChar.sendPacket(SystemMessageId.YOU_DONT_HAVE_ENOUGH_EXP_TO_ENCHANT_THAT_SKILL);
return;
}
// Check item restriction, and try to consume item.
if (PlayersConfig.ES_SP_BOOK_NEEDED)
if (data.getItemId() != 0 && data.getItemCount() != 0)
{
if (!activeChar.destroyItemByItemId("SkillEnchant", data.getItemId(), data.getItemCount(), trainer, false))
{
activeChar.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED);
sm.addItemName(data.getItemId());
sm.addItemNumber(data.getItemCount());
activeChar.sendPacket(sm);
}
// All conditions fulfilled, consume exp and sp.
activeChar.getStat().removeExpAndSp(data.getCostExp(), data.getCostSp());
// Try to enchant skill.
if (Rnd.get(100) <= data.getRate(activeChar.getLevel()))
{
activeChar.addSkill(skill, true);
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1).addSkillName(_skillId, _skillLevel));
}
else
{
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1).addSkillName(_skillId, _skillLevel));
if (_skillLevel > 100)
{
_skillLevel = baseLvl;
activeChar.addSkill(SkillTable.getInstance().getInfo(_skillId, _skillLevel), true);
}
}
activeChar.sendSkillList();
activeChar.sendPacket(new UserInfo(activeChar));
// Update shortcuts.
for (L2ShortCut sc : activeChar.getAllShortCuts())
{
if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL)
{
L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), L2ShortCut.TYPE_SKILL, _skillId, _skillLevel, 1);
activeChar.sendPacket(new ShortCutRegister(newsc));
activeChar.registerShortCut(newsc);
}
}
// Show enchant skill list.
L2NpcInstance.showEnchantSkillList(activeChar, trainer, activeChar.getClassId());
}
}