/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.model.L2Fishing; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.templates.item.L2Weapon; import silentium.gameserver.templates.skills.L2SkillType; public class FishingSkill implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.PUMPING, L2SkillType.REELING }; @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) { if (!(activeChar instanceof L2PcInstance)) return; final L2PcInstance player = (L2PcInstance) activeChar; final L2Fishing fish = player.getFishCombat(); if (fish == null) { if (skill.getSkillType() == L2SkillType.PUMPING) { // Pumping skill is available only while fishing player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING); } else if (skill.getSkillType() == L2SkillType.REELING) { // Reeling skill is available only while fishing player.sendPacket(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING); } player.sendPacket(ActionFailed.STATIC_PACKET); return; } final L2Weapon weaponItem = player.getActiveWeaponItem(); final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); if (weaponInst == null || weaponItem == null) return; int SS = 1; int pen = 0; if (weaponInst.getChargedFishshot()) SS = 2; final double gradebonus = 1 + weaponItem.getCrystalType() * 0.1; int dmg = (int) (skill.getPower() * gradebonus * SS); if (player.getSkillLevel(1315) <= skill.getLevel() - 2) // 1315 - Fish Expertise { // Penalty player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY); pen = 50; final int penatlydmg = dmg - pen; dmg = penatlydmg; } if (SS > 1) weaponInst.setChargedFishshot(false); if (skill.getSkillType() == L2SkillType.REELING) // Realing fish.useRealing(dmg, pen); else // Pumping fish.usePomping(dmg, pen); } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }