/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.skill;
import silentium.gameserver.handler.ISkillHandler;
import silentium.gameserver.model.L2Fishing;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.templates.item.L2Weapon;
import silentium.gameserver.templates.skills.L2SkillType;
public class FishingSkill implements ISkillHandler {
private static final L2SkillType[] SKILL_IDS = { L2SkillType.PUMPING, L2SkillType.REELING };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) {
if (!(activeChar instanceof L2PcInstance))
return;
final L2PcInstance player = (L2PcInstance) activeChar;
final L2Fishing fish = player.getFishCombat();
if (fish == null) {
if (skill.getSkillType() == L2SkillType.PUMPING) {
// Pumping skill is available only while fishing
player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING);
} else if (skill.getSkillType() == L2SkillType.REELING) {
// Reeling skill is available only while fishing
player.sendPacket(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING);
}
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
final L2Weapon weaponItem = player.getActiveWeaponItem();
final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
if (weaponInst == null || weaponItem == null)
return;
int SS = 1;
int pen = 0;
if (weaponInst.getChargedFishshot())
SS = 2;
final double gradebonus = 1 + weaponItem.getCrystalType() * 0.1;
int dmg = (int) (skill.getPower() * gradebonus * SS);
if (player.getSkillLevel(1315) <= skill.getLevel() - 2) // 1315 - Fish Expertise
{
// Penalty
player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY);
pen = 50;
final int penatlydmg = dmg - pen;
dmg = penatlydmg;
}
if (SS > 1)
weaponInst.setChargedFishshot(false);
if (skill.getSkillType() == L2SkillType.REELING) // Realing
fish.useRealing(dmg, pen);
else
// Pumping
fish.usePomping(dmg, pen);
}
@Override
public L2SkillType[] getSkillIds() {
return SKILL_IDS;
}
}