/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.MyTargetSelected;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
/**
* @author -Nemesiss-
*/
public class EffectTargetMe extends L2Effect
{
public EffectTargetMe(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.TARGET_ME;
}
/** Notify started */
@Override
public boolean onStart()
{
// work only on players, cause mobs got their own aggro system (AGGDAMAGE, AGGREMOVE, etc)
if (getEffected() instanceof L2PcInstance)
{
// add an INTENTION_ATTACK, but only if victim got attacker as target
if ((getEffected().getAI() == null || getEffected().getAI().getNextIntention() == null) && getEffected().getTarget() == getEffector())
getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getEffector());
// target the agressor
getEffected().setTarget(getEffector());
getEffected().sendPacket(new MyTargetSelected(getEffector().getObjectId(), 0));
return true;
}
return false;
}
@Override
public void onExit()
{
}
@Override
public boolean onActionTime()
{
// nothing
return false;
}
}