/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.ai.CtrlIntention; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.MyTargetSelected; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; /** * @author -Nemesiss- */ public class EffectTargetMe extends L2Effect { public EffectTargetMe(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.TARGET_ME; } /** Notify started */ @Override public boolean onStart() { // work only on players, cause mobs got their own aggro system (AGGDAMAGE, AGGREMOVE, etc) if (getEffected() instanceof L2PcInstance) { // add an INTENTION_ATTACK, but only if victim got attacker as target if ((getEffected().getAI() == null || getEffected().getAI().getNextIntention() == null) && getEffected().getTarget() == getEffector()) getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getEffector()); // target the agressor getEffected().setTarget(getEffector()); getEffected().sendPacket(new MyTargetSelected(getEffector().getObjectId(), 0)); return true; } return false; } @Override public void onExit() { } @Override public boolean onActionTime() { // nothing return false; } }