/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.data.xml;
import gnu.trove.map.hash.TIntObjectHashMap;
import java.io.File;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.data.xml.parsers.XMLParser;
import silentium.gameserver.model.L2ArmorSet;
import silentium.gameserver.templates.StatsSet;
/**
* @author godson, Luno, nBd
*/
public class ArmorSetsData
{
private static Logger _log = LoggerFactory.getLogger(ArmorSetsData.class.getName());
private TIntObjectHashMap<L2ArmorSet> _armorSets;
public static ArmorSetsData getInstance()
{
return SingletonHolder._instance;
}
protected ArmorSetsData()
{
_armorSets = new TIntObjectHashMap<>();
try
{
File f = new File(MainConfig.DATAPACK_ROOT + "/data/xml/armorsets.xml");
if (!f.exists())
{
_log.warn("ArmorSetsData: armorsets.xml is missing in data folder.");
return;
}
XMLParser parser = new XMLParser(f, "armorset");
List<StatsSet> sets = parser.parseDocument();
if (!sets.isEmpty())
{
for (StatsSet set : sets)
{
int chest = set.getInteger("chest", 0);
int legs = set.getInteger("legs", 0);
int head = set.getInteger("head", 0);
int gloves = set.getInteger("gloves", 0);
int feet = set.getInteger("feet", 0);
int skill_id = set.getInteger("skill_id", 0);
int shield = set.getInteger("shield", 0);
int shield_skill_id = set.getInteger("shield_skill_id", 0);
int enchant6skill = set.getInteger("enchant6skill", 0);
_armorSets.put(chest, new L2ArmorSet(chest, legs, head, gloves, feet, skill_id, shield, shield_skill_id, enchant6skill));
}
}
}
catch (Exception e)
{
_log.warn("ArmorSetsData: Error loading armorsets.xml", e);
}
_log.info("ArmorSetsData: Loaded " + _armorSets.size() + " armor sets.");
}
public boolean setExists(int chestId)
{
return _armorSets.containsKey(chestId);
}
public L2ArmorSet getSet(int chestId)
{
return _armorSets.get(chestId);
}
private static class SingletonHolder
{
protected static final ArmorSetsData _instance = new ArmorSetsData();
}
}