/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.data.xml; import gnu.trove.map.hash.TIntObjectHashMap; import java.io.File; import java.util.List; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.data.xml.parsers.XMLParser; import silentium.gameserver.model.L2ArmorSet; import silentium.gameserver.templates.StatsSet; /** * @author godson, Luno, nBd */ public class ArmorSetsData { private static Logger _log = LoggerFactory.getLogger(ArmorSetsData.class.getName()); private TIntObjectHashMap<L2ArmorSet> _armorSets; public static ArmorSetsData getInstance() { return SingletonHolder._instance; } protected ArmorSetsData() { _armorSets = new TIntObjectHashMap<>(); try { File f = new File(MainConfig.DATAPACK_ROOT + "/data/xml/armorsets.xml"); if (!f.exists()) { _log.warn("ArmorSetsData: armorsets.xml is missing in data folder."); return; } XMLParser parser = new XMLParser(f, "armorset"); List<StatsSet> sets = parser.parseDocument(); if (!sets.isEmpty()) { for (StatsSet set : sets) { int chest = set.getInteger("chest", 0); int legs = set.getInteger("legs", 0); int head = set.getInteger("head", 0); int gloves = set.getInteger("gloves", 0); int feet = set.getInteger("feet", 0); int skill_id = set.getInteger("skill_id", 0); int shield = set.getInteger("shield", 0); int shield_skill_id = set.getInteger("shield_skill_id", 0); int enchant6skill = set.getInteger("enchant6skill", 0); _armorSets.put(chest, new L2ArmorSet(chest, legs, head, gloves, feet, skill_id, shield, shield_skill_id, enchant6skill)); } } } catch (Exception e) { _log.warn("ArmorSetsData: Error loading armorsets.xml", e); } _log.info("ArmorSetsData: Loaded " + _armorSets.size() + " armor sets."); } public boolean setExists(int chestId) { return _armorSets.containsKey(chestId); } public L2ArmorSet getSet(int chestId) { return _armorSets.get(chestId); } private static class SingletonHolder { protected static final ArmorSetsData _instance = new ArmorSetsData(); } }