/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.item;
import silentium.gameserver.data.html.HtmCache;
import silentium.gameserver.data.html.StaticHtmPath;
import silentium.gameserver.handler.IItemHandler;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.actor.L2Playable;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.network.serverpackets.NpcHtmlMessage;
public class Book implements IItemHandler {
@Override
public void useItem(final L2Playable playable, final L2ItemInstance item, final boolean forceUse) {
if (!(playable instanceof L2PcInstance))
return;
final L2PcInstance activeChar = (L2PcInstance) playable;
final int itemId = item.getItemId();
final String filename = StaticHtmPath.HelpHtmPath + itemId + ".htm";
final String content = HtmCache.getInstance().getHtm(filename);
if (content == null) {
final NpcHtmlMessage html = new NpcHtmlMessage(1);
html.setHtml("<html><body>My Text is missing:<br>" + filename + "</body></html>");
activeChar.sendPacket(html);
} else {
final NpcHtmlMessage itemReply = new NpcHtmlMessage(5, itemId);
itemReply.setHtml(content);
itemReply.disableValidation();
activeChar.sendPacket(itemReply);
}
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
}
}