/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.ExListPartyMatchingWaitingRoom;
/**
* @author Gnacik
*/
public class RequestListPartyMatchingWaitingRoom extends L2GameClientPacket
{
private static int _page;
private static int _minlvl;
private static int _maxlvl;
private static int _mode; // 1 - waitlist 0 - room waitlist
@Override
protected void readImpl()
{
_page = readD();
_minlvl = readD();
_maxlvl = readD();
_mode = readD();
}
@Override
protected void runImpl()
{
L2PcInstance _activeChar = getClient().getActiveChar();
if (_activeChar == null)
return;
_activeChar.sendPacket(new ExListPartyMatchingWaitingRoom(_activeChar, _page, _minlvl, _maxlvl, _mode));
}
}