/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.instancemanager; import silentium.gameserver.data.xml.MapRegionData; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.model.zone.L2ZoneType; import silentium.gameserver.model.zone.type.L2TownZone; public class TownManager { public static final L2TownZone getClosestTown(L2Object activeObject) { switch (MapRegionData.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY())) { case 0: return getTown(2); // TI case 1: return getTown(3); // Elven case 2: return getTown(1); // DE case 3: return getTown(4); // Orc case 4: return getTown(6); // Dwarven case 5: return getTown(7); // Gludio case 6: return getTown(5); // Gludin case 7: return getTown(8); // Dion case 8: return getTown(9); // Giran case 9: return getTown(10); // Oren case 10: return getTown(12); // Aden case 11: return getTown(11); // HV case 12: return getTown(9); // Giran Harbour case 13: return getTown(15); // Heine case 14: return getTown(14); // Rune case 15: return getTown(13); // Goddard case 16: return getTown(17); // Schuttgart case 17: return getTown(16); // Floran case 18: return getTown(19); // Primeval Isle } return getTown(16); // Default to floran } public static final L2TownZone getSecondClosestTown(L2Object activeObject) { switch (MapRegionData.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY())) { case 0: return getTown(5); // TI case 1: return getTown(5); // Elven case 2: return getTown(5); // DE case 3: return getTown(4); // Orc case 4: return getTown(6); // Dwarven case 5: return getTown(5); // Gludio case 6: return getTown(5); // Gludin case 7: return getTown(7); // Dion case 8: return getTown(11); // Giran case 9: return getTown(11); // Oren case 10: return getTown(11); // Aden case 11: return getTown(11); // HV case 12: return getTown(16); // Giran Harbour case 13: return getTown(16); // Heine case 14: return getTown(13); // Rune case 15: return getTown(12); // Goddard case 16: return getTown(6); // Schuttgart case 17: return getTown(16); // Floran case 18: return getTown(19); // Primeval Isle } return getTown(16); // Default to floran } public static final int getClosestLocation(L2Object activeObject) { switch (MapRegionData.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY())) { case 0: return 1; // TI case 1: return 4; // Elven case 2: return 3; // DE case 3: return 9; // Orc case 4: return 9; // Dwarven case 5: return 2; // Gludio case 6: return 2; // Gludin case 7: return 5; // Dion case 8: return 6; // Giran case 9: return 10; // Oren case 10: return 13; // Aden case 11: return 11; // HV case 12: return 6; // Giran Harbour case 13: return 12; // Heine case 14: return 14; // Rune case 15: return 15; // Goddard case 16: return 9; // Schuttgart } return 0; } public static final boolean townHasCastleInSiege(int townId) { int[] castleidarray = { 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 0, 5, 7, 8, 6, 0, 9, 0 }; int castleIndex = castleidarray[townId]; if (castleIndex > 0) { Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex)); if (castle != null) return castle.getSiege().getIsInProgress(); } return false; } public static final boolean townHasCastleInSiege(int x, int y) { int curtown = (MapRegionData.getInstance().getMapRegion(x, y)); int[] castleidarray = { 0, 0, 0, 0, 0, 1, 0, 2, 3, 4, 5, 0, 0, 6, 8, 7, 9, 0, 0 }; // find an instance of the castle for this town. int castleIndex = castleidarray[curtown]; if (castleIndex > 0) { Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex)); if (castle != null) return castle.getSiege().getIsInProgress(); } return false; } public static final L2TownZone getTown(int townId) { for (L2TownZone temp : ZoneManager.getInstance().getAllZones(L2TownZone.class)) { if (temp.getTownId() == townId) return temp; } return null; } public static final L2TownZone getTown(int x, int y, int z) { for (L2ZoneType temp : ZoneManager.getInstance().getZones(x, y, z)) { if (temp instanceof L2TownZone) return (L2TownZone) temp; } return null; } }