/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.instancemanager;
import silentium.gameserver.data.xml.MapRegionData;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.model.zone.L2ZoneType;
import silentium.gameserver.model.zone.type.L2TownZone;
public class TownManager
{
public static final L2TownZone getClosestTown(L2Object activeObject)
{
switch (MapRegionData.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0:
return getTown(2); // TI
case 1:
return getTown(3); // Elven
case 2:
return getTown(1); // DE
case 3:
return getTown(4); // Orc
case 4:
return getTown(6); // Dwarven
case 5:
return getTown(7); // Gludio
case 6:
return getTown(5); // Gludin
case 7:
return getTown(8); // Dion
case 8:
return getTown(9); // Giran
case 9:
return getTown(10); // Oren
case 10:
return getTown(12); // Aden
case 11:
return getTown(11); // HV
case 12:
return getTown(9); // Giran Harbour
case 13:
return getTown(15); // Heine
case 14:
return getTown(14); // Rune
case 15:
return getTown(13); // Goddard
case 16:
return getTown(17); // Schuttgart
case 17:
return getTown(16); // Floran
case 18:
return getTown(19); // Primeval Isle
}
return getTown(16); // Default to floran
}
public static final L2TownZone getSecondClosestTown(L2Object activeObject)
{
switch (MapRegionData.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0:
return getTown(5); // TI
case 1:
return getTown(5); // Elven
case 2:
return getTown(5); // DE
case 3:
return getTown(4); // Orc
case 4:
return getTown(6); // Dwarven
case 5:
return getTown(5); // Gludio
case 6:
return getTown(5); // Gludin
case 7:
return getTown(7); // Dion
case 8:
return getTown(11); // Giran
case 9:
return getTown(11); // Oren
case 10:
return getTown(11); // Aden
case 11:
return getTown(11); // HV
case 12:
return getTown(16); // Giran Harbour
case 13:
return getTown(16); // Heine
case 14:
return getTown(13); // Rune
case 15:
return getTown(12); // Goddard
case 16:
return getTown(6); // Schuttgart
case 17:
return getTown(16); // Floran
case 18:
return getTown(19); // Primeval Isle
}
return getTown(16); // Default to floran
}
public static final int getClosestLocation(L2Object activeObject)
{
switch (MapRegionData.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0:
return 1; // TI
case 1:
return 4; // Elven
case 2:
return 3; // DE
case 3:
return 9; // Orc
case 4:
return 9; // Dwarven
case 5:
return 2; // Gludio
case 6:
return 2; // Gludin
case 7:
return 5; // Dion
case 8:
return 6; // Giran
case 9:
return 10; // Oren
case 10:
return 13; // Aden
case 11:
return 11; // HV
case 12:
return 6; // Giran Harbour
case 13:
return 12; // Heine
case 14:
return 14; // Rune
case 15:
return 15; // Goddard
case 16:
return 9; // Schuttgart
}
return 0;
}
public static final boolean townHasCastleInSiege(int townId)
{
int[] castleidarray = { 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 0, 5, 7, 8, 6, 0, 9, 0 };
int castleIndex = castleidarray[townId];
if (castleIndex > 0)
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if (castle != null)
return castle.getSiege().getIsInProgress();
}
return false;
}
public static final boolean townHasCastleInSiege(int x, int y)
{
int curtown = (MapRegionData.getInstance().getMapRegion(x, y));
int[] castleidarray = { 0, 0, 0, 0, 0, 1, 0, 2, 3, 4, 5, 0, 0, 6, 8, 7, 9, 0, 0 };
// find an instance of the castle for this town.
int castleIndex = castleidarray[curtown];
if (castleIndex > 0)
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if (castle != null)
return castle.getSiege().getIsInProgress();
}
return false;
}
public static final L2TownZone getTown(int townId)
{
for (L2TownZone temp : ZoneManager.getInstance().getAllZones(L2TownZone.class))
{
if (temp.getTownId() == townId)
return temp;
}
return null;
}
public static final L2TownZone getTown(int x, int y, int z)
{
for (L2ZoneType temp : ZoneManager.getInstance().getZones(x, y, z))
{
if (temp instanceof L2TownZone)
return (L2TownZone) temp;
}
return null;
}
}