/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.L2World; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.GMViewCharacterInfo; import silentium.gameserver.network.serverpackets.GMViewHennaInfo; import silentium.gameserver.network.serverpackets.GMViewItemList; import silentium.gameserver.network.serverpackets.GMViewPledgeInfo; import silentium.gameserver.network.serverpackets.GMViewQuestList; import silentium.gameserver.network.serverpackets.GMViewSkillInfo; import silentium.gameserver.network.serverpackets.GMViewWarehouseWithdrawList; import silentium.gameserver.tables.ClanTable; public final class RequestGMCommand extends L2GameClientPacket { private String _targetName; private int _command; @Override protected void readImpl() { _targetName = readS(); _command = readD(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; // prevent non gm or low level GMs from viewing player stuff if (!activeChar.isGM() || !activeChar.getAccessLevel().allowAltG()) return; final L2PcInstance target = L2World.getInstance().getPlayer(_targetName); final L2Clan clan = ClanTable.getInstance().getClanByName(_targetName); if (target == null && (clan == null || _command != 6)) return; switch (_command) { case 1: // target status sendPacket(new GMViewCharacterInfo(target)); sendPacket(new GMViewHennaInfo(target)); break; case 2: // target clan if (target != null && target.getClan() != null) sendPacket(new GMViewPledgeInfo(target.getClan(), target)); break; case 3: // target skills sendPacket(new GMViewSkillInfo(target)); break; case 4: // target quests sendPacket(new GMViewQuestList(target)); break; case 5: // target inventory sendPacket(new GMViewItemList(target)); sendPacket(new GMViewHennaInfo(target)); break; case 6: // player or clan warehouse if (target != null) sendPacket(new GMViewWarehouseWithdrawList(target)); else sendPacket(new GMViewWarehouseWithdrawList(clan)); break; } } }