/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
class EffectManaDamOverTime extends L2Effect
{
public EffectManaDamOverTime(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.MANA_DMG_OVER_TIME;
}
@Override
public boolean onActionTime()
{
if (getEffected().isDead())
return false;
double manaDam = calc();
if (manaDam > getEffected().getCurrentMp())
{
if (getSkill().isToggle())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
getEffected().sendPacket(sm);
return false;
}
}
getEffected().reduceCurrentMp(manaDam);
return true;
}
}