/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import static silentium.gameserver.model.itemcontainer.PcInventory.ADENA_ID;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.itemcontainer.ItemContainer;
import silentium.gameserver.model.itemcontainer.PcWarehouse;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.EnchantResult;
import silentium.gameserver.network.serverpackets.InventoryUpdate;
import silentium.gameserver.network.serverpackets.ItemList;
import silentium.gameserver.network.serverpackets.StatusUpdate;
import silentium.gameserver.network.serverpackets.SystemMessage;
/**
* 31 SendWareHouseDepositList cd (dd)
*/
public final class SendWareHouseDepositList extends L2GameClientPacket
{
private static final int BATCH_LENGTH = 8; // length of the one item
private WarehouseItem _items[] = null;
@Override
protected void readImpl()
{
final int count = readD();
if (count <= 0 || count > PlayersConfig.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining())
return;
_items = new WarehouseItem[count];
for (int i = 0; i < count; i++)
{
int objId = readD();
int cnt = readD();
if (objId < 1 || cnt < 0)
{
_items = null;
return;
}
_items[i] = new WarehouseItem(objId, cnt);
}
}
@Override
protected void runImpl()
{
if (_items == null)
return;
final L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
if (player.isProcessingTransaction())
{
player.sendPacket(SystemMessageId.ALREADY_TRADING);
return;
}
if (player.getActiveEnchantItem() != null)
{
player.setActiveEnchantItem(null);
player.sendPacket(EnchantResult.CANCELLED);
player.sendPacket(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
}
final ItemContainer warehouse = player.getActiveWarehouse();
if (warehouse == null)
return;
final boolean isPrivate = warehouse instanceof PcWarehouse;
final L2Npc manager = player.getCurrentFolkNPC();
if ((manager == null || !manager.isWarehouse() || !manager.canInteract(player)) && !player.isGM())
return;
if (!isPrivate && !player.getAccessLevel().allowTransaction())
{
player.sendMessage("Transactions are disabled for your Access Level.");
return;
}
// Alt game - Karma punishment
if (!PlayersConfig.KARMA_PLAYER_CAN_USE_WH && player.getKarma() > 0)
return;
// Freight price from config or normal price per item slot (30)
final int fee = _items.length * 30;
int currentAdena = player.getAdena();
int slots = 0;
for (WarehouseItem i : _items)
{
L2ItemInstance item = player.checkItemManipulation(i.getObjectId(), i.getCount(), "deposit");
if (item == null)
{
log.warn("Error depositing a warehouse object for char " + player.getName() + " (validity check)");
return;
}
// Calculate needed adena and slots
if (item.getItemId() == ADENA_ID)
currentAdena -= i.getCount();
if (!item.isStackable())
slots += i.getCount();
else if (warehouse.getItemByItemId(item.getItemId()) == null)
slots++;
}
// Item Max Limit Check
if (!warehouse.validateCapacity(slots))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED));
return;
}
// Check if enough adena and charge the fee
if (currentAdena < fee || !player.reduceAdena(warehouse.getName(), fee, manager, false))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
return;
}
// get current tradelist if any
if (player.getActiveTradeList() != null)
return;
// Proceed to the transfer
InventoryUpdate playerIU = MainConfig.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
for (WarehouseItem i : _items)
{
// Check validity of requested item
L2ItemInstance oldItem = player.checkItemManipulation(i.getObjectId(), i.getCount(), "deposit");
if (oldItem == null)
{
log.warn("Error depositing a warehouse object for char " + player.getName() + " (olditem == null)");
return;
}
if (!oldItem.isDepositable(isPrivate) || !oldItem.isAvailable(player, true, isPrivate))
continue;
final L2ItemInstance newItem = player.getInventory().transferItem(warehouse.getName(), i.getObjectId(), i.getCount(), warehouse, player, manager);
if (newItem == null)
{
log.warn("Error depositing a warehouse object for char " + player.getName() + " (newitem == null)");
continue;
}
if (playerIU != null)
{
if (oldItem.getCount() > 0 && oldItem != newItem)
playerIU.addModifiedItem(oldItem);
else
playerIU.addRemovedItem(oldItem);
}
}
// Send updated item list to the player
if (playerIU != null)
player.sendPacket(playerIU);
else
player.sendPacket(new ItemList(player, false));
// Update current load status on player
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
private static class WarehouseItem
{
private final int _objectId;
private final int _count;
public WarehouseItem(int id, int num)
{
_objectId = id;
_count = num;
}
public int getObjectId()
{
return _objectId;
}
public int getCount()
{
return _count;
}
}
}