/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import static silentium.gameserver.model.itemcontainer.PcInventory.ADENA_ID; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.itemcontainer.ItemContainer; import silentium.gameserver.model.itemcontainer.PcWarehouse; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.EnchantResult; import silentium.gameserver.network.serverpackets.InventoryUpdate; import silentium.gameserver.network.serverpackets.ItemList; import silentium.gameserver.network.serverpackets.StatusUpdate; import silentium.gameserver.network.serverpackets.SystemMessage; /** * 31 SendWareHouseDepositList cd (dd) */ public final class SendWareHouseDepositList extends L2GameClientPacket { private static final int BATCH_LENGTH = 8; // length of the one item private WarehouseItem _items[] = null; @Override protected void readImpl() { final int count = readD(); if (count <= 0 || count > PlayersConfig.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining()) return; _items = new WarehouseItem[count]; for (int i = 0; i < count; i++) { int objId = readD(); int cnt = readD(); if (objId < 1 || cnt < 0) { _items = null; return; } _items[i] = new WarehouseItem(objId, cnt); } } @Override protected void runImpl() { if (_items == null) return; final L2PcInstance player = getClient().getActiveChar(); if (player == null) return; if (player.isProcessingTransaction()) { player.sendPacket(SystemMessageId.ALREADY_TRADING); return; } if (player.getActiveEnchantItem() != null) { player.setActiveEnchantItem(null); player.sendPacket(EnchantResult.CANCELLED); player.sendPacket(SystemMessageId.ENCHANT_SCROLL_CANCELLED); } final ItemContainer warehouse = player.getActiveWarehouse(); if (warehouse == null) return; final boolean isPrivate = warehouse instanceof PcWarehouse; final L2Npc manager = player.getCurrentFolkNPC(); if ((manager == null || !manager.isWarehouse() || !manager.canInteract(player)) && !player.isGM()) return; if (!isPrivate && !player.getAccessLevel().allowTransaction()) { player.sendMessage("Transactions are disabled for your Access Level."); return; } // Alt game - Karma punishment if (!PlayersConfig.KARMA_PLAYER_CAN_USE_WH && player.getKarma() > 0) return; // Freight price from config or normal price per item slot (30) final int fee = _items.length * 30; int currentAdena = player.getAdena(); int slots = 0; for (WarehouseItem i : _items) { L2ItemInstance item = player.checkItemManipulation(i.getObjectId(), i.getCount(), "deposit"); if (item == null) { log.warn("Error depositing a warehouse object for char " + player.getName() + " (validity check)"); return; } // Calculate needed adena and slots if (item.getItemId() == ADENA_ID) currentAdena -= i.getCount(); if (!item.isStackable()) slots += i.getCount(); else if (warehouse.getItemByItemId(item.getItemId()) == null) slots++; } // Item Max Limit Check if (!warehouse.validateCapacity(slots)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED)); return; } // Check if enough adena and charge the fee if (currentAdena < fee || !player.reduceAdena(warehouse.getName(), fee, manager, false)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA)); return; } // get current tradelist if any if (player.getActiveTradeList() != null) return; // Proceed to the transfer InventoryUpdate playerIU = MainConfig.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate(); for (WarehouseItem i : _items) { // Check validity of requested item L2ItemInstance oldItem = player.checkItemManipulation(i.getObjectId(), i.getCount(), "deposit"); if (oldItem == null) { log.warn("Error depositing a warehouse object for char " + player.getName() + " (olditem == null)"); return; } if (!oldItem.isDepositable(isPrivate) || !oldItem.isAvailable(player, true, isPrivate)) continue; final L2ItemInstance newItem = player.getInventory().transferItem(warehouse.getName(), i.getObjectId(), i.getCount(), warehouse, player, manager); if (newItem == null) { log.warn("Error depositing a warehouse object for char " + player.getName() + " (newitem == null)"); continue; } if (playerIU != null) { if (oldItem.getCount() > 0 && oldItem != newItem) playerIU.addModifiedItem(oldItem); else playerIU.addRemovedItem(oldItem); } } // Send updated item list to the player if (playerIU != null) player.sendPacket(playerIU); else player.sendPacket(new ItemList(player, false)); // Update current load status on player StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } private static class WarehouseItem { private final int _objectId; private final int _count; public WarehouseItem(int id, int num) { _objectId = id; _count = num; } public int getObjectId() { return _objectId; } public int getCount() { return _count; } } }