/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.geo.pathfinding.utils;
import silentium.gameserver.geo.pathfinding.AbstractNode;
/**
* @author -Nemesiss-
*/
public class FastNodeList
{
private final AbstractNode[] _list;
private int _size;
public FastNodeList(int size)
{
_list = new AbstractNode[size];
}
public void add(AbstractNode n)
{
_list[_size++] = n;
}
public boolean contains(AbstractNode n)
{
for (int i = 0; i < _size; i++)
if (_list[i].equals(n))
return true;
return false;
}
public boolean containsRev(AbstractNode n)
{
for (int i = _size - 1; i >= 0; i--)
if (_list[i].equals(n))
return true;
return false;
}
}