/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.geo.pathfinding.utils; import silentium.gameserver.geo.pathfinding.AbstractNode; /** * @author -Nemesiss- */ public class FastNodeList { private final AbstractNode[] _list; private int _size; public FastNodeList(int size) { _list = new AbstractNode[size]; } public void add(AbstractNode n) { _list[_size++] = n; } public boolean contains(AbstractNode n) { for (int i = 0; i < _size; i++) if (_list[i].equals(n)) return true; return false; } public boolean containsRev(AbstractNode n) { for (int i = _size - 1; i >= 0; i--) if (_list[i].equals(n)) return true; return false; } }