/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model; /** * This interface provides method to handle triggered skills from other objects.<br> * For example, other skill, an effect, etc... * * @author DrHouse */ public interface IChanceSkillTrigger { public boolean triggersChanceSkill(); public int getTriggeredChanceId(); public int getTriggeredChanceLevel(); public ChanceCondition getTriggeredChanceCondition(); }