/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model;
/**
* This interface provides method to handle triggered skills from other objects.<br>
* For example, other skill, an effect, etc...
*
* @author DrHouse
*/
public interface IChanceSkillTrigger
{
public boolean triggersChanceSkill();
public int getTriggeredChanceId();
public int getTriggeredChanceLevel();
public ChanceCondition getTriggeredChanceCondition();
}