/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.l2skills; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.templates.StatsSet; public class L2SkillDefault extends L2Skill { public L2SkillDefault(StatsSet set) { super(set); } @Override public void useSkill(L2Character caster, L2Object[] targets) { caster.sendPacket(ActionFailed.STATIC_PACKET); caster.sendMessage("Skill " + getId() + " [" + getSkillType() + "] isn't implemented."); } }