/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.funcs;
import silentium.gameserver.skills.Env;
import silentium.gameserver.skills.Stats;
import silentium.gameserver.skills.basefuncs.Func;
import silentium.gameserver.skills.conditions.ConditionUsingItemType;
import silentium.gameserver.templates.item.L2WeaponType;
public class FuncBowAtkRange extends Func
{
private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
public static Func getInstance()
{
return _fbar_instance;
}
private FuncBowAtkRange()
{
super(Stats.POWER_ATTACK_RANGE, 0x10, null);
setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
}
@Override
public void calc(Env env)
{
if (!cond.test(env))
return;
// default is 40 and with bow should be 500
env.value += 460;
}
}