/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.funcs; import silentium.gameserver.skills.Env; import silentium.gameserver.skills.Stats; import silentium.gameserver.skills.basefuncs.Func; import silentium.gameserver.skills.conditions.ConditionUsingItemType; import silentium.gameserver.templates.item.L2WeaponType; public class FuncBowAtkRange extends Func { private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange(); public static Func getInstance() { return _fbar_instance; } private FuncBowAtkRange() { super(Stats.POWER_ATTACK_RANGE, 0x10, null); setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask())); } @Override public void calc(Env env) { if (!cond.test(env)) return; // default is 40 and with bow should be 500 env.value += 460; } }