/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.JoinPledge;
import silentium.gameserver.network.serverpackets.PledgeShowInfoUpdate;
import silentium.gameserver.network.serverpackets.PledgeShowMemberListAdd;
import silentium.gameserver.network.serverpackets.PledgeShowMemberListAll;
import silentium.gameserver.network.serverpackets.SystemMessage;
public final class RequestAnswerJoinPledge extends L2GameClientPacket
{
private int _answer;
@Override
protected void readImpl()
{
_answer = readD();
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
L2PcInstance requestor = activeChar.getRequest().getPartner();
if (requestor == null)
return;
if (_answer == 0)
{
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DID_NOT_RESPOND_TO_S1_CLAN_INVITATION).addPcName(requestor));
requestor.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DID_NOT_RESPOND_TO_CLAN_INVITATION).addPcName(activeChar));
}
else
{
if (!(requestor.getRequest().getRequestPacket() instanceof RequestJoinPledge))
return; // hax
RequestJoinPledge requestPacket = (RequestJoinPledge) requestor.getRequest().getRequestPacket();
L2Clan clan = requestor.getClan();
// we must double check this cause during response time conditions can be changed, i.e. another player could join clan
if (clan.checkClanJoinCondition(requestor, activeChar, requestPacket.getPledgeType()))
{
JoinPledge jp = new JoinPledge(requestor.getClanId());
activeChar.sendPacket(jp);
activeChar.setPledgeType(requestPacket.getPledgeType());
if (requestPacket.getPledgeType() == L2Clan.SUBUNIT_ACADEMY)
{
activeChar.setPowerGrade(9); // adademy
activeChar.setLvlJoinedAcademy(activeChar.getLevel());
}
else
activeChar.setPowerGrade(5); // new member starts at 5, not confirmed
clan.addClanMember(activeChar);
activeChar.setClanPrivileges(activeChar.getClan().getRankPrivs(activeChar.getPowerGrade()));
activeChar.sendPacket(SystemMessageId.ENTERED_THE_CLAN);
clan.broadcastToOtherOnlineMembers(SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_JOINED_CLAN).addPcName(activeChar), activeChar);
clan.broadcastToOtherOnlineMembers(new PledgeShowMemberListAdd(activeChar), activeChar);
clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));
// this activates the clan tab on the new member
activeChar.sendPacket(new PledgeShowMemberListAll(clan, activeChar));
activeChar.setClanJoinExpiryTime(0);
activeChar.broadcastUserInfo();
}
}
activeChar.getRequest().onRequestResponse();
}
}