/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.Arrays;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.TradeList;
import silentium.gameserver.model.TradeList.TradeItem;
import silentium.gameserver.model.actor.instance.L2PcInstance;
public class TradeItemUpdate extends L2GameServerPacket
{
private L2ItemInstance[] _items;
private TradeItem[] _currentTrade;
public TradeItemUpdate(TradeList trade, L2PcInstance activeChar)
{
_items = activeChar.getInventory().getItems();
_currentTrade = trade.getItems();
}
private int getItemCount(int objectId)
{
for (L2ItemInstance item : _items)
if (item.getObjectId() == objectId)
return item.getCount();
return 0;
}
@Override
protected final void writeImpl()
{
writeC(0x74);
try
{
writeH(_currentTrade.length);
for (TradeItem item : _currentTrade)
{
int availableCount = getItemCount(item.getObjectId()) - item.getCount();
boolean stackable = item.getItem().isStackable();
if (availableCount == 0)
{
availableCount = 1;
stackable = false;
}
writeH(stackable ? 3 : 2);
writeH(item.getItem().getType1());
writeD(item.getObjectId());
writeD(item.getItem().getItemId());
writeD(availableCount);
writeH(item.getItem().getType2());
writeH(0x00);
writeD(item.getItem().getBodyPart());
writeH(item.getEnchant());
writeH(0x00);
writeH(0x00);
}
}
catch (Exception ex)
{
ex.printStackTrace();
}
finally
{
Arrays.fill(_items, null);
Arrays.fill(_currentTrade, null);
_items = null;
_currentTrade = null;
}
}
}