/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.handler;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.templates.skills.L2SkillType;
public interface ISkillHandler
{
public static Logger _log = LoggerFactory.getLogger(ISkillHandler.class.getName());
/**
* this is the worker method that is called when using a skill.
*
* @param activeChar
* The L2Character who uses that skill.
* @param skill
* The skill object itself.
* @param targets
* Eventual targets.
*/
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets);
/**
* this method is called at initialization to register all the skill ids automatically
*
* @return all known itemIds
*/
public L2SkillType[] getSkillIds();
}