/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.handler; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.templates.skills.L2SkillType; public interface ISkillHandler { public static Logger _log = LoggerFactory.getLogger(ISkillHandler.class.getName()); /** * this is the worker method that is called when using a skill. * * @param activeChar * The L2Character who uses that skill. * @param skill * The skill object itself. * @param targets * Eventual targets. */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets); /** * this method is called at initialization to register all the skill ids automatically * * @return all known itemIds */ public L2SkillType[] getSkillIds(); }