/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.commons.utils.Rnd; import silentium.gameserver.ThreadPoolManager; import silentium.gameserver.ai.AttackableAI; import silentium.gameserver.ai.CtrlIntention; import silentium.gameserver.data.html.StaticHtmPath; import silentium.gameserver.model.L2CharPosition; import silentium.gameserver.model.L2World; import silentium.gameserver.model.L2WorldRegion; import silentium.gameserver.model.actor.L2Attackable; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.knownlist.GuardKnownList; import silentium.gameserver.model.quest.Quest; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.network.serverpackets.MoveToPawn; import silentium.gameserver.network.serverpackets.MyTargetSelected; import silentium.gameserver.network.serverpackets.ValidateLocation; import silentium.gameserver.templates.chars.L2NpcTemplate; /** * This class manages all Guards in the world.<br> * It inherits all methods from L2Attackable and adds some more such as: * <ul> * <li>tracking PK</li> * <li>aggressive L2MonsterInstance.</li> * </ul> */ public final class L2GuardInstance extends L2Attackable { private static final int RETURN_INTERVAL = 60000; public class ReturnTask implements Runnable { @Override public void run() { if (getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE) returnHome(); } } public L2GuardInstance(int objectId, L2NpcTemplate template) { super(objectId, template); ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new ReturnTask(), RETURN_INTERVAL, RETURN_INTERVAL + Rnd.nextInt(60000)); } @Override public void initKnownList() { setKnownList(new GuardKnownList(this)); } @Override public final GuardKnownList getKnownList() { return (GuardKnownList) super.getKnownList(); } @Override public boolean isAutoAttackable(L2Character attacker) { return attacker instanceof L2MonsterInstance; } /** * Notify the L2GuardInstance to return to its home location (AI_INTENTION_MOVE_TO) and clear its _aggroList.<BR> * <BR> */ @Override public void returnHome() { if (!isInsideRadius(getSpawn().getLocx(), getSpawn().getLocy(), L2Npc.INTERACTION_DISTANCE, false)) { clearAggroList(); getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(getSpawn().getLocx(), getSpawn().getLocy(), getSpawn().getLocz(), 0)); } } @Override public void onSpawn() { setIsNoRndWalk(true); super.onSpawn(); // check the region where this mob is, do not activate the AI if region is inactive. L2WorldRegion region = L2World.getInstance().getRegion(getX(), getY()); if (region != null && !region.isActive()) ((AttackableAI) getAI()).stopAITask(); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) pom = "" + npcId; else pom = npcId + "-" + val; return StaticHtmPath.GuardHtmPath + pom + ".htm"; } @Override public void onAction(L2PcInstance player) { if (!player.canTarget()) return; // Check if the L2PcInstance already target the L2GuardInstance if (getObjectId() != player.getTargetId()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player player.sendPacket(new MyTargetSelected(getObjectId(), 0)); // Send a Server->Client packet ValidateLocation to correct the L2Npc position and heading on the client player.sendPacket(new ValidateLocation(this)); } else { // Check if the L2PcInstance is in the _aggroList of the L2GuardInstance if (containsTarget(player)) { // Set the L2PcInstance Intention to AI_INTENTION_ATTACK player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this); } else { // Calculate the distance between the L2PcInstance and the L2Npc if (!canInteract(player)) { // Set the L2PcInstance Intention to AI_INTENTION_INTERACT player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } else { // Some guards have no HTMs on retail. Bypass the chat window if such guard is met. switch (getNpcId()) { case 31671: case 31672: case 31673: case 31674: // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait // another packet player.sendPacket(ActionFailed.STATIC_PACKET); return; } // Rotate the player to face the instance player.sendPacket(new MoveToPawn(player, this, L2Npc.INTERACTION_DISTANCE)); if (hasRandomAnimation()) onRandomAnimation(Rnd.get(8)); Quest[] qlsa = getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START); if ((qlsa != null) && qlsa.length > 0) player.setLastQuestNpcObject(getObjectId()); Quest[] qlst = getTemplate().getEventQuests(Quest.QuestEventType.ON_FIRST_TALK); if ((qlst != null) && qlst.length == 1) qlst[0].notifyFirstTalk(this, player); else showChatWindow(player, 0); } } } } }