/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.item; import silentium.commons.utils.Rnd; import silentium.gameserver.handler.IItemHandler; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.Dice; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.utils.Broadcast; public class RollingDice implements IItemHandler { @Override public void useItem(final L2Playable playable, final L2ItemInstance item, final boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; final L2PcInstance activeChar = (L2PcInstance) playable; final int itemId = item.getItemId(); if (itemId == 4625 || itemId == 4626 || itemId == 4627 || itemId == 4628) { final int number = rollDice(activeChar); if (number == 0) { activeChar.sendPacket(SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER); return; } Broadcast.toSelfAndKnownPlayers(activeChar, new Dice(activeChar.getObjectId(), item.getItemId(), number, activeChar.getX() - 30, activeChar.getY() - 30, activeChar.getZ())); final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ROLLED_S2); sm.addPcName(activeChar); sm.addNumber(number); activeChar.sendPacket(sm); if (activeChar.isInsideZone(L2Character.ZONE_PEACE)) Broadcast.toKnownPlayers(activeChar, sm); else if (activeChar.isInParty()) activeChar.getParty().broadcastToPartyMembers(activeChar, sm); } } private static int rollDice(final L2PcInstance player) { if (!player.getFloodProtectors().getRollDice().tryPerformAction("rollDice")) return 0; return Rnd.get(1, 6); } }