/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.templates.item.L2Item;
/**
* @author -Wooden-
*/
public class PackageSendableList extends L2GameServerPacket
{
private final L2ItemInstance[] _items;
private final int _playerObjId;
public PackageSendableList(L2ItemInstance[] items, int playerObjId)
{
_items = items;
_playerObjId = playerObjId;
}
@Override
protected void writeImpl()
{
writeC(0xC3);
writeD(_playerObjId);
writeD(getClient().getActiveChar().getAdena());
writeD(_items.length);
L2Item item;
for (L2ItemInstance temp : _items)
{
if (temp == null || temp.getItem() == null)
continue;
item = temp.getItem();
writeH(item.getType1());
writeD(temp.getObjectId());
writeD(temp.getItemId());
writeD(temp.getCount());
writeH(item.getType2());
writeH(temp.getCustomType1());
writeD(item.getBodyPart());
writeH(temp.getEnchantLevel());
writeH(temp.getCustomType2());
writeH(0x00);
writeD(temp.getObjectId());
}
}
}